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7793bbbcc9
- remove thing color from lighting calculations. - implement alpha textures and inverse sprites for infrared as texture modes. This still requires some handling for the alpha texture mode for non-shader rendering because there is no way in the fixed pipeline to do it. The inverted texture effect can be done with a texture combiner. - fixed: ThingColor for sprites was set in the wrong place. It must be in the Process function, not in the lighting calculation. - added functions for isolated calculation of sprites' dynlight color. |
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.. | ||
data | ||
dynlights | ||
hqnx | ||
models | ||
renderer | ||
scene | ||
shaders | ||
system | ||
textures | ||
utility | ||
gl_builddraw.cpp | ||
gl_functions.h |