mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
10 lines
192 B
GLSL
10 lines
192 B
GLSL
|
|
layout(location=0) in vec2 TexCoord;
|
|
layout(location=0) out vec4 FragColor;
|
|
|
|
layout(binding=0) uniform sampler2D Bloom;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
|
|
}
|