mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-14 14:31:53 +00:00
7705463966
Fixed some crash bugs Added mipmap and filtering options to the display menu
2523 lines
61 KiB
C++
2523 lines
61 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// True color span/column drawing functions.
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//
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//-----------------------------------------------------------------------------
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "r_local.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_plane.h"
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#include "r_draw_rgba.h"
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#include "gi.h"
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#include "stats.h"
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#include "x86.h"
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#ifndef NO_SSE
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#include <emmintrin.h>
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#include <immintrin.h>
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#endif
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#include <vector>
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extern "C" short spanend[MAXHEIGHT];
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extern float rw_light;
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extern float rw_lightstep;
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extern int wallshade;
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// Use multiple threads when drawing
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CVAR(Bool, r_multithreaded, true, 0);
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// Use linear filtering when scaling up
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CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use linear filtering when scaling down
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CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use mipmapped textures
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CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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#ifndef NO_SSE
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// Generate SSE drawers:
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#define VecCommand(name) name##_SSE_Command
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#define VEC_SHADE_SIMPLE_INIT SSE_SHADE_SIMPLE_INIT
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#define VEC_SHADE_SIMPLE_INIT4 SSE_SHADE_SIMPLE_INIT4
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#define VEC_SHADE_SIMPLE SSE_SHADE_SIMPLE
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#define VEC_SHADE_INIT SSE_SHADE_INIT
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#define VEC_SHADE_INIT4 SSE_SHADE_INIT4
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#define VEC_SHADE SSE_SHADE
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#include "r_draw_rgba_sse.h"
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/*
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// Generate AVX drawers:
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#undef VecCommand
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#undef VEC_SHADE_SIMPLE_INIT
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#undef VEC_SHADE_SIMPLE_INIT4
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#undef VEC_SHADE_SIMPLE
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#undef VEC_SHADE_INIT
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#undef VEC_SHADE_INIT4
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#undef VEC_SHADE
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#define VecCommand(name) name##_AVX_Command
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#define VEC_SHADE_SIMPLE_INIT AVX_LINEAR_SHADE_SIMPLE_INIT
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#define VEC_SHADE_SIMPLE_INIT4 AVX_LINEAR_SHADE_SIMPLE_INIT4
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#define VEC_SHADE_SIMPLE AVX_LINEAR_SHADE_SIMPLE
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#define VEC_SHADE_INIT AVX_LINEAR_SHADE_INIT
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#define VEC_SHADE_INIT4 AVX_LINEAR_SHADE_INIT4
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#define VEC_SHADE AVX_LINEAR_SHADE
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#include "r_draw_rgba_sse.h"
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*/
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#endif
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/////////////////////////////////////////////////////////////////////////////
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DrawerCommandQueue *DrawerCommandQueue::Instance()
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{
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static DrawerCommandQueue queue;
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return &queue;
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}
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DrawerCommandQueue::~DrawerCommandQueue()
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{
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StopThreads();
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}
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void* DrawerCommandQueue::AllocMemory(size_t size)
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{
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// Make sure allocations remain 16-byte aligned
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size = (size + 15) / 16 * 16;
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auto queue = Instance();
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if (queue->memorypool_pos + size > memorypool_size)
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return nullptr;
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void *data = queue->memorypool + queue->memorypool_pos;
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queue->memorypool_pos += size;
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return data;
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}
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void DrawerCommandQueue::Begin()
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{
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auto queue = Instance();
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queue->Finish();
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queue->threaded_render++;
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}
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void DrawerCommandQueue::End()
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{
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auto queue = Instance();
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queue->Finish();
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if (queue->threaded_render > 0)
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queue->threaded_render--;
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}
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void DrawerCommandQueue::WaitForWorkers()
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{
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Instance()->Finish();
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}
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void DrawerCommandQueue::Finish()
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{
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auto queue = Instance();
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if (queue->commands.empty())
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return;
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// Give worker threads something to do:
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std::unique_lock<std::mutex> start_lock(queue->start_mutex);
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queue->active_commands.swap(queue->commands);
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queue->run_id++;
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start_lock.unlock();
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queue->StartThreads();
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queue->start_condition.notify_all();
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// Do one thread ourselves:
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DrawerThread thread;
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thread.core = 0;
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thread.num_cores = queue->threads.size() + 1;
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for (int pass = 0; pass < queue->num_passes; pass++)
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{
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thread.pass_start_y = pass * queue->rows_in_pass;
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thread.pass_end_y = (pass + 1) * queue->rows_in_pass;
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if (pass + 1 == queue->num_passes)
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thread.pass_end_y = MAX(thread.pass_end_y, MAXHEIGHT);
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size_t size = queue->active_commands.size();
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for (size_t i = 0; i < size; i++)
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{
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auto &command = queue->active_commands[i];
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command->Execute(&thread);
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}
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}
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// Wait for everyone to finish:
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });
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// Clean up batch:
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for (auto &command : queue->active_commands)
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command->~DrawerCommand();
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queue->active_commands.clear();
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queue->memorypool_pos = 0;
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queue->finished_threads = 0;
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}
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void DrawerCommandQueue::StartThreads()
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{
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if (!threads.empty())
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return;
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int num_threads = std::thread::hardware_concurrency();
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if (num_threads == 0)
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num_threads = 4;
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threads.resize(num_threads - 1);
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for (int i = 0; i < num_threads - 1; i++)
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{
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DrawerCommandQueue *queue = this;
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DrawerThread *thread = &threads[i];
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thread->core = i + 1;
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thread->num_cores = num_threads;
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thread->thread = std::thread([=]()
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{
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int run_id = 0;
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while (true)
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{
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// Wait until we are signalled to run:
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std::unique_lock<std::mutex> start_lock(queue->start_mutex);
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queue->start_condition.wait(start_lock, [&]() { return queue->run_id != run_id || queue->shutdown_flag; });
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if (queue->shutdown_flag)
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break;
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run_id = queue->run_id;
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start_lock.unlock();
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// Do the work:
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for (int pass = 0; pass < queue->num_passes; pass++)
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{
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thread->pass_start_y = pass * queue->rows_in_pass;
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thread->pass_end_y = (pass + 1) * queue->rows_in_pass;
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if (pass + 1 == queue->num_passes)
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thread->pass_end_y = MAX(thread->pass_end_y, MAXHEIGHT);
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size_t size = queue->active_commands.size();
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for (size_t i = 0; i < size; i++)
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{
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auto &command = queue->active_commands[i];
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command->Execute(thread);
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}
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}
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// Notify main thread that we finished:
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->finished_threads++;
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end_lock.unlock();
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queue->end_condition.notify_all();
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}
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});
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}
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}
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void DrawerCommandQueue::StopThreads()
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{
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std::unique_lock<std::mutex> lock(start_mutex);
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shutdown_flag = true;
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lock.unlock();
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start_condition.notify_all();
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for (auto &thread : threads)
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thread.thread.join();
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threads.clear();
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lock.lock();
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shutdown_flag = false;
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}
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/////////////////////////////////////////////////////////////////////////////
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class DrawerColumnCommand : public DrawerCommand
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{
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public:
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int _count;
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BYTE * RESTRICT _dest;
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int _pitch;
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DWORD _iscale;
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DWORD _texturefrac;
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DrawerColumnCommand()
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{
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_count = dc_count;
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_dest = dc_dest;
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_iscale = dc_iscale;
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_texturefrac = dc_texturefrac;
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_pitch = dc_pitch;
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}
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class LoopIterator
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{
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public:
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int count;
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uint32_t *dest;
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int pitch;
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fixed_t fracstep;
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fixed_t frac;
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LoopIterator(DrawerColumnCommand *command, DrawerThread *thread)
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{
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count = thread->count_for_thread(command->_dest_y, command->_count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
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pitch = command->_pitch * thread->num_cores;
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fracstep = command->_iscale * thread->num_cores;
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frac = command->_texturefrac + command->_iscale * thread->skipped_by_thread(command->_dest_y);
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}
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uint32_t sample_index()
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{
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return frac >> FRACBITS;
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}
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explicit operator bool()
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{
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return count > 0;
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}
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bool next()
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{
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dest += pitch;
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frac += fracstep;
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return (--count) != 0;
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}
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};
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};
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class DrawColumnRGBACommand : public DrawerColumnCommand
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{
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uint32_t _light;
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const BYTE * RESTRICT _source;
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ShadeConstants _shade_constants;
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BYTE * RESTRICT _colormap;
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public:
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DrawColumnRGBACommand()
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{
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_light = LightBgra::calc_light_multiplier(dc_light);
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_shade_constants = dc_shade_constants;
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_source = dc_source;
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_colormap = dc_colormap;
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[_source[loop.sample_index()]], _light, _shade_constants);
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*loop.dest = BlendBgra::copy(fg);
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} while (loop.next());
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}
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};
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class FillColumnRGBACommand : public DrawerColumnCommand
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{
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uint32_t _color;
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public:
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FillColumnRGBACommand()
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{
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uint32_t light = LightBgra::calc_light_multiplier(dc_light);
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_color = LightBgra::shade_pal_index_simple(dc_color, light);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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*loop.dest = BlendBgra::copy(_color);
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} while (loop.next());
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}
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};
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class FillAddColumnRGBACommand : public DrawerColumnCommand
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{
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uint32_t _srccolor;
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public:
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FillAddColumnRGBACommand()
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{
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_srccolor = dc_srccolor_bgra;
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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uint32_t alpha = APART(_srccolor);
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alpha += alpha >> 7;
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do
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{
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*loop.dest = BlendBgra::add(_srccolor, *loop.dest, alpha, 256 - alpha);
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} while (loop.next());
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}
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};
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class FillAddClampColumnRGBACommand : public DrawerColumnCommand
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{
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int _color;
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uint32_t _srccolor;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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public:
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FillAddClampColumnRGBACommand()
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{
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_color = dc_color;
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_srccolor = dc_srccolor_bgra;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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*loop.dest = BlendBgra::add(_srccolor, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class FillSubClampColumnRGBACommand : public DrawerColumnCommand
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{
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uint32_t _srccolor;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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public:
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FillSubClampColumnRGBACommand()
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{
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_srccolor = dc_srccolor_bgra;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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*loop.dest = BlendBgra::sub(_srccolor, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class FillRevSubClampColumnRGBACommand : public DrawerColumnCommand
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{
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uint32_t _srccolor;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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public:
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FillRevSubClampColumnRGBACommand()
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{
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_srccolor = dc_srccolor_bgra;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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*loop.dest = BlendBgra::revsub(_srccolor, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class DrawAddColumnRGBACommand : public DrawerColumnCommand
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{
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const BYTE * RESTRICT _source;
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uint32_t _light;
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ShadeConstants _shade_constants;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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BYTE * RESTRICT _colormap;
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public:
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DrawAddColumnRGBACommand()
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{
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_source = dc_source;
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_light = LightBgra::calc_light_multiplier(dc_light);
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_shade_constants = dc_shade_constants;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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_colormap = dc_colormap;
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[_source[loop.sample_index()]], _light, _shade_constants);
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*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class DrawTranslatedColumnRGBACommand : public DrawerColumnCommand
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|
{
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fixed_t _light;
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ShadeConstants _shade_constants;
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BYTE * RESTRICT _translation;
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const BYTE * RESTRICT _source;
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public:
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DrawTranslatedColumnRGBACommand()
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{
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_light = LightBgra::calc_light_multiplier(dc_light);
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_shade_constants = dc_shade_constants;
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_translation = dc_translation;
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_source = dc_source;
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(_translation[_source[loop.sample_index()]], _light, _shade_constants);
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*loop.dest = BlendBgra::copy(fg);
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} while (loop.next());
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}
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};
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class DrawTlatedAddColumnRGBACommand : public DrawerColumnCommand
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{
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fixed_t _light;
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ShadeConstants _shade_constants;
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BYTE * RESTRICT _translation;
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const BYTE * RESTRICT _source;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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public:
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DrawTlatedAddColumnRGBACommand()
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{
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_translation = dc_translation;
|
|
_source = dc_source;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_translation[_source[loop.sample_index()]], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawShadedColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
private:
|
|
const BYTE * RESTRICT _source;
|
|
lighttable_t * RESTRICT _colormap;
|
|
uint32_t _color;
|
|
|
|
public:
|
|
DrawShadedColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_colormap = dc_colormap;
|
|
_color = LightBgra::shade_pal_index_simple(dc_color, LightBgra::calc_light_multiplier(dc_light));
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t alpha = clamp<uint32_t>(_colormap[_source[loop.sample_index()]], 0, 64) * 4;
|
|
uint32_t inv_alpha = 256 - alpha;
|
|
*loop.dest = BlendBgra::add(_color, *loop.dest, alpha, inv_alpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawAddClampColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
public:
|
|
DrawAddClampColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawAddClampTranslatedColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
BYTE * RESTRICT _translation;
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
public:
|
|
DrawAddClampTranslatedColumnRGBACommand()
|
|
{
|
|
_translation = dc_translation;
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_translation[_source[loop.sample_index()]], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawSubClampColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
public:
|
|
DrawSubClampColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawSubClampTranslatedColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
BYTE * RESTRICT _translation;
|
|
|
|
public:
|
|
DrawSubClampTranslatedColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
_translation = dc_translation;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_translation[_source[loop.sample_index()]], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawRevSubClampColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
public:
|
|
DrawRevSubClampColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawRevSubClampTranslatedColumnRGBACommand : public DrawerColumnCommand
|
|
{
|
|
const BYTE * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
BYTE * RESTRICT _translation;
|
|
|
|
public:
|
|
DrawRevSubClampTranslatedColumnRGBACommand()
|
|
{
|
|
_source = dc_source;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
_translation = dc_translation;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_pal_index(_translation[_source[loop.sample_index()]], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class DrawFuzzColumnRGBACommand : public DrawerCommand
|
|
{
|
|
int _x;
|
|
int _yl;
|
|
int _yh;
|
|
BYTE * RESTRICT _destorg;
|
|
int _pitch;
|
|
int _fuzzpos;
|
|
int _fuzzviewheight;
|
|
|
|
public:
|
|
DrawFuzzColumnRGBACommand()
|
|
{
|
|
_x = dc_x;
|
|
_yl = dc_yl;
|
|
_yh = dc_yh;
|
|
_destorg = dc_destorg;
|
|
_pitch = dc_pitch;
|
|
_fuzzpos = fuzzpos;
|
|
_fuzzviewheight = fuzzviewheight;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int yl = MAX(_yl, 1);
|
|
int yh = MIN(_yh, _fuzzviewheight);
|
|
|
|
int count = thread->count_for_thread(yl, yh - yl + 1);
|
|
|
|
// Zero length.
|
|
if (count <= 0)
|
|
return;
|
|
|
|
uint32_t *dest = thread->dest_for_thread(yl, _pitch, ylookup[yl] + _x + (uint32_t*)_destorg);
|
|
|
|
int pitch = _pitch * thread->num_cores;
|
|
int fuzzstep = thread->num_cores;
|
|
int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE;
|
|
|
|
yl += thread->skipped_by_thread(yl);
|
|
|
|
// Handle the case where we would go out of bounds at the top:
|
|
if (yl < fuzzstep)
|
|
{
|
|
uint32_t bg = dest[fuzzoffset[fuzz] * fuzzstep + pitch];
|
|
|
|
uint32_t red = RPART(bg) * 3 / 4;
|
|
uint32_t green = GPART(bg) * 3 / 4;
|
|
uint32_t blue = BPART(bg) * 3 / 4;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += pitch;
|
|
fuzz += fuzzstep;
|
|
fuzz %= FUZZTABLE;
|
|
|
|
count--;
|
|
if (count == 0)
|
|
return;
|
|
}
|
|
|
|
bool lowerbounds = (yl + count * fuzzstep > _fuzzviewheight);
|
|
if (lowerbounds)
|
|
count--;
|
|
|
|
// Fuzz where fuzzoffset stays within bounds
|
|
while (count > 0)
|
|
{
|
|
int available = (FUZZTABLE - fuzz);
|
|
int next_wrap = available / fuzzstep;
|
|
if (available % fuzzstep != 0)
|
|
next_wrap++;
|
|
|
|
int cnt = MIN(count, next_wrap);
|
|
count -= cnt;
|
|
do
|
|
{
|
|
uint32_t bg = dest[fuzzoffset[fuzz] * fuzzstep];
|
|
|
|
uint32_t red = RPART(bg) * 3 / 4;
|
|
uint32_t green = GPART(bg) * 3 / 4;
|
|
uint32_t blue = BPART(bg) * 3 / 4;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += pitch;
|
|
fuzz += fuzzstep;
|
|
} while (--cnt);
|
|
|
|
fuzz %= FUZZTABLE;
|
|
}
|
|
|
|
// Handle the case where we would go out of bounds at the bottom
|
|
if (lowerbounds)
|
|
{
|
|
uint32_t bg = dest[fuzzoffset[fuzz] * fuzzstep - pitch];
|
|
|
|
uint32_t red = RPART(bg) * 3 / 4;
|
|
uint32_t green = GPART(bg) * 3 / 4;
|
|
uint32_t blue = BPART(bg) * 3 / 4;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
}
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawerSpanCommand : public DrawerCommand
|
|
{
|
|
public:
|
|
fixed_t _xfrac;
|
|
fixed_t _yfrac;
|
|
fixed_t _xstep;
|
|
fixed_t _ystep;
|
|
int _x1;
|
|
int _x2;
|
|
int _y;
|
|
int _xbits;
|
|
int _ybits;
|
|
BYTE * RESTRICT _destorg;
|
|
|
|
const uint32_t * RESTRICT _source;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
bool _nearest_filter;
|
|
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
DrawerSpanCommand()
|
|
{
|
|
_xfrac = ds_xfrac;
|
|
_yfrac = ds_yfrac;
|
|
_xstep = ds_xstep;
|
|
_ystep = ds_ystep;
|
|
_x1 = ds_x1;
|
|
_x2 = ds_x2;
|
|
_y = ds_y;
|
|
_xbits = ds_xbits;
|
|
_ybits = ds_ybits;
|
|
_destorg = dc_destorg;
|
|
|
|
_source = (const uint32_t*)ds_source;
|
|
_light = LightBgra::calc_light_multiplier(ds_light);
|
|
_shade_constants = ds_shade_constants;
|
|
_nearest_filter = !SampleBgra::span_sampler_setup(_source, _xbits, _ybits, _xstep, _ystep, ds_source_mipmapped);
|
|
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
class LoopIterator
|
|
{
|
|
public:
|
|
uint32_t *dest;
|
|
int count;
|
|
dsfixed_t xfrac;
|
|
dsfixed_t yfrac;
|
|
dsfixed_t xstep;
|
|
dsfixed_t ystep;
|
|
BYTE yshift;
|
|
BYTE xshift;
|
|
int xmask;
|
|
bool is_64x64;
|
|
bool skipped;
|
|
|
|
LoopIterator(DrawerSpanCommand *command, DrawerThread *thread)
|
|
{
|
|
dest = ylookup[command->_y] + command->_x1 + (uint32_t*)command->_destorg;
|
|
count = command->_x2 - command->_x1 + 1;
|
|
xfrac = command->_xfrac;
|
|
yfrac = command->_yfrac;
|
|
xstep = command->_xstep;
|
|
ystep = command->_ystep;
|
|
yshift = 32 - command->_ybits;
|
|
xshift = yshift - command->_xbits;
|
|
xmask = ((1 << command->_xbits) - 1) << command->_ybits;
|
|
is_64x64 = command->_xbits == 6 && command->_ybits == 6;
|
|
skipped = thread->line_skipped_by_thread(command->_y);
|
|
}
|
|
|
|
// 64x64 is the most common case by far, so special case it.
|
|
int spot64()
|
|
{
|
|
return ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
|
|
}
|
|
|
|
int spot()
|
|
{
|
|
return ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
|
}
|
|
|
|
explicit operator bool()
|
|
{
|
|
return !skipped && count > 0;
|
|
}
|
|
|
|
bool next()
|
|
{
|
|
dest++;
|
|
xfrac += xstep;
|
|
yfrac += ystep;
|
|
return (--count) != 0;
|
|
}
|
|
};
|
|
};
|
|
|
|
class DrawSpanRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_nearest_filter)
|
|
{
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
*loop.dest = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
*loop.dest = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
*loop.dest = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, loop.xfrac, loop.yfrac, 26, 26), _light, _shade_constants);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
*loop.dest = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, loop.xfrac, loop.yfrac, 32 - _xbits, 32 - _ybits), _light, _shade_constants);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawSpanMaskedRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_nearest_filter)
|
|
{
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, loop.xfrac, loop.yfrac, 26, 26), _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, loop.xfrac, loop.yfrac, 32 - _xbits, 32 - _ybits), _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawSpanTranslucentRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawSpanMaskedTranslucentRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawSpanAddClampRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawSpanMaskedAddClampRGBACommand : public DrawerSpanCommand
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (loop.is_64x64)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot64()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.spot()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class FillSpanRGBACommand : public DrawerCommand
|
|
{
|
|
int _x1;
|
|
int _x2;
|
|
int _y;
|
|
BYTE * RESTRICT _destorg;
|
|
fixed_t _light;
|
|
int _color;
|
|
|
|
public:
|
|
FillSpanRGBACommand()
|
|
{
|
|
_x1 = ds_x1;
|
|
_x2 = ds_x2;
|
|
_y = ds_y;
|
|
_destorg = dc_destorg;
|
|
_light = ds_light;
|
|
_color = ds_color;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
|
|
int count = (_x2 - _x1 + 1);
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
|
|
for (int i = 0; i < count; i++)
|
|
dest[i] = color;
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawSlabRGBACommand : public DrawerCommand
|
|
{
|
|
int _dx;
|
|
fixed_t _v;
|
|
int _dy;
|
|
fixed_t _vi;
|
|
const BYTE *_voxelptr;
|
|
uint32_t *_p;
|
|
ShadeConstants _shade_constants;
|
|
const BYTE *_colormap;
|
|
fixed_t _light;
|
|
int _pitch;
|
|
int _start_y;
|
|
|
|
public:
|
|
DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p, ShadeConstants shade_constants, const BYTE *colormap, fixed_t light)
|
|
{
|
|
_dx = dx;
|
|
_v = v;
|
|
_dy = dy;
|
|
_vi = vi;
|
|
_voxelptr = vptr;
|
|
_p = (uint32_t *)p;
|
|
_shade_constants = shade_constants;
|
|
_colormap = colormap;
|
|
_light = light;
|
|
_pitch = dc_pitch;
|
|
_start_y = static_cast<int>((p - dc_destorg) / (dc_pitch * 4));
|
|
assert(dx > 0);
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int dx = _dx;
|
|
fixed_t v = _v;
|
|
int dy = _dy;
|
|
fixed_t vi = _vi;
|
|
const BYTE *vptr = _voxelptr;
|
|
uint32_t *p = _p;
|
|
ShadeConstants shade_constants = _shade_constants;
|
|
const BYTE *colormap = _colormap;
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
int pitch = _pitch;
|
|
int x;
|
|
|
|
dy = thread->count_for_thread(_start_y, dy);
|
|
p = thread->dest_for_thread(_start_y, pitch, p);
|
|
v += vi * thread->skipped_by_thread(_start_y);
|
|
vi *= thread->num_cores;
|
|
pitch *= thread->num_cores;
|
|
|
|
if (dx == 1)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
*p = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 2)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 3)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p[2] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 4)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p[2] = color;
|
|
p[3] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
// The optimizer will probably turn this into a memset call.
|
|
// Since dx is not likely to be large, I'm not sure that's a good thing,
|
|
// hence the alternatives above.
|
|
for (x = 0; x < dx; x++)
|
|
{
|
|
p[x] = color;
|
|
}
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawerWall1Command : public DrawerCommand
|
|
{
|
|
public:
|
|
BYTE * RESTRICT _dest;
|
|
int _pitch;
|
|
int _count;
|
|
DWORD _texturefrac;
|
|
uint32_t _texturefracx;
|
|
DWORD _iscale;
|
|
uint32_t _textureheight;
|
|
|
|
const uint32 * RESTRICT _source;
|
|
const uint32 * RESTRICT _source2;
|
|
uint32_t _light;
|
|
ShadeConstants _shade_constants;
|
|
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
DrawerWall1Command()
|
|
{
|
|
_dest = dc_dest;
|
|
_pitch = dc_pitch;
|
|
_count = dc_count;
|
|
_texturefrac = dc_texturefrac;
|
|
_texturefracx = dc_texturefracx;
|
|
_iscale = dc_iscale;
|
|
_textureheight = dc_textureheight;
|
|
|
|
_source = (const uint32 *)dc_source;
|
|
_source2 = (const uint32 *)dc_source2;
|
|
_light = LightBgra::calc_light_multiplier(dc_light);
|
|
_shade_constants = dc_shade_constants;
|
|
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
class LoopIterator
|
|
{
|
|
public:
|
|
uint32_t *dest;
|
|
int pitch;
|
|
int count;
|
|
uint32_t fracstep;
|
|
uint32_t frac;
|
|
uint32_t texturefracx;
|
|
uint32_t height;
|
|
uint32_t half;
|
|
|
|
LoopIterator(DrawerWall1Command *command, DrawerThread *thread)
|
|
{
|
|
count = thread->count_for_thread(command->_dest_y, command->_count);
|
|
if (count <= 0)
|
|
return;
|
|
|
|
fracstep = command->_iscale * thread->num_cores;
|
|
frac = command->_texturefrac + command->_iscale * thread->skipped_by_thread(command->_dest_y);
|
|
texturefracx = command->_texturefracx;
|
|
dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
|
|
pitch = command->_pitch * thread->num_cores;
|
|
|
|
height = command->_textureheight;
|
|
half = (0x80000000 + height - 1) / height;
|
|
}
|
|
|
|
explicit operator bool()
|
|
{
|
|
return count > 0;
|
|
}
|
|
|
|
int sample_index()
|
|
{
|
|
return ((frac >> FRACBITS) * height) >> FRACBITS;
|
|
}
|
|
|
|
bool next()
|
|
{
|
|
frac += fracstep;
|
|
dest += pitch;
|
|
return (--count) != 0;
|
|
}
|
|
};
|
|
};
|
|
|
|
class DrawerWall4Command : public DrawerCommand
|
|
{
|
|
public:
|
|
BYTE * RESTRICT _dest;
|
|
int _count;
|
|
int _pitch;
|
|
ShadeConstants _shade_constants;
|
|
uint32_t _vplce[4];
|
|
uint32_t _vince[4];
|
|
uint32_t _buftexturefracx[4];
|
|
uint32_t _bufheight[4];
|
|
const uint32_t * RESTRICT _bufplce[4];
|
|
const uint32_t * RESTRICT _bufplce2[4];
|
|
uint32_t _light[4];
|
|
|
|
uint32_t _srcalpha;
|
|
uint32_t _destalpha;
|
|
|
|
DrawerWall4Command()
|
|
{
|
|
_dest = dc_dest;
|
|
_count = dc_count;
|
|
_pitch = dc_pitch;
|
|
_shade_constants = dc_shade_constants;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
_vplce[i] = vplce[i];
|
|
_vince[i] = vince[i];
|
|
_buftexturefracx[i] = buftexturefracx[i];
|
|
_bufheight[i] = bufheight[i];
|
|
_bufplce[i] = (const uint32_t *)bufplce[i];
|
|
_bufplce2[i] = (const uint32_t *)bufplce2[i];
|
|
_light[i] = LightBgra::calc_light_multiplier(palookuplight[i]);
|
|
}
|
|
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
|
_destalpha = dc_destalpha >> (FRACBITS - 8);
|
|
}
|
|
|
|
class LoopIterator
|
|
{
|
|
public:
|
|
uint32_t *dest;
|
|
int pitch;
|
|
int count;
|
|
uint32_t vplce[4];
|
|
uint32_t vince[4];
|
|
uint32_t height[4];
|
|
uint32_t half[4];
|
|
|
|
LoopIterator(DrawerWall4Command *command, DrawerThread *thread)
|
|
{
|
|
count = thread->count_for_thread(command->_dest_y, command->_count);
|
|
if (count <= 0)
|
|
return;
|
|
|
|
dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
|
|
pitch = command->_pitch * thread->num_cores;
|
|
|
|
int skipped = thread->skipped_by_thread(command->_dest_y);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
vplce[i] = command->_vplce[i] + command->_vince[i] * skipped;
|
|
vince[i] = command->_vince[i] * thread->num_cores;
|
|
height[i] = command->_bufheight[i];
|
|
half[i] = (0x80000000 + height[i] - 1) / height[i];
|
|
}
|
|
}
|
|
|
|
explicit operator bool()
|
|
{
|
|
return count > 0;
|
|
}
|
|
|
|
int sample_index(int col)
|
|
{
|
|
return ((vplce[col] >> FRACBITS) * height[col]) >> FRACBITS;
|
|
}
|
|
|
|
bool next()
|
|
{
|
|
vplce[0] += vince[0];
|
|
vplce[1] += vince[1];
|
|
vplce[2] += vince[2];
|
|
vplce[3] += vince[3];
|
|
dest += pitch;
|
|
return (--count) != 0;
|
|
}
|
|
};
|
|
};
|
|
|
|
class Vlinec1RGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_source2 == nullptr)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::copy(fg);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, _source2, loop.texturefracx, loop.frac, loop.half, loop.height), _light, _shade_constants);
|
|
*loop.dest = BlendBgra::copy(fg);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class Vlinec4RGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_bufplce2[0] == nullptr)
|
|
{
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::copy(fg);
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_bufplce[i], _bufplce2[i], _buftexturefracx[i], loop.sample_index(i), loop.half[i], loop.height[i]), _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::copy(fg);
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class Mvlinec1RGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_source2 == nullptr)
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_source, _source2, loop.texturefracx, loop.frac, loop.half, loop.height), _light, _shade_constants);
|
|
*loop.dest = BlendBgra::alpha_blend(fg, *loop.dest);
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class Mvlinec4RGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
|
|
if (_bufplce2[0] == nullptr)
|
|
{
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::alpha_blend(fg, loop.dest[i]);
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(SampleBgra::sample_bilinear(_bufplce[i], _bufplce2[i], _buftexturefracx[i], loop.sample_index(i), loop.half[i], loop.height[i]), _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::alpha_blend(fg, loop.dest[i]);
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
}
|
|
};
|
|
|
|
class Tmvline1AddRGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline4AddRGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline1AddClampRGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline4AddClampRGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline1SubClampRGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline4SubClampRGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::sub(fg, loop.dest[i], _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline1RevSubClampRGBACommand : public DrawerWall1Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_source[loop.sample_index()], _light, _shade_constants);
|
|
*loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
class Tmvline4RevSubClampRGBACommand : public DrawerWall4Command
|
|
{
|
|
public:
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
LoopIterator loop(this, thread);
|
|
if (!loop) return;
|
|
do
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
uint32_t fg = LightBgra::shade_bgra(_bufplce[i][loop.sample_index(i)], _light[i], _shade_constants);
|
|
loop.dest[i] = BlendBgra::revsub(fg, loop.dest[i], _srcalpha, calc_blend_bgalpha(fg, _destalpha));
|
|
}
|
|
} while (loop.next());
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawFogBoundaryLineRGBACommand : public DrawerCommand
|
|
{
|
|
int _y;
|
|
int _x;
|
|
int _x2;
|
|
BYTE * RESTRICT _destorg;
|
|
fixed_t _light;
|
|
ShadeConstants _shade_constants;
|
|
|
|
public:
|
|
DrawFogBoundaryLineRGBACommand(int y, int x, int x2)
|
|
{
|
|
_y = y;
|
|
_x = x;
|
|
_x2 = x2;
|
|
|
|
_destorg = dc_destorg;
|
|
_light = dc_light;
|
|
_shade_constants = dc_shade_constants;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
int y = _y;
|
|
int x = _x;
|
|
int x2 = _x2;
|
|
|
|
uint32_t *dest = ylookup[y] + (uint32_t*)_destorg;
|
|
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
ShadeConstants constants = _shade_constants;
|
|
|
|
do
|
|
{
|
|
uint32_t red = (dest[x] >> 16) & 0xff;
|
|
uint32_t green = (dest[x] >> 8) & 0xff;
|
|
uint32_t blue = dest[x] & 0xff;
|
|
|
|
if (constants.simple_shade)
|
|
{
|
|
red = red * light / 256;
|
|
green = green * light / 256;
|
|
blue = blue * light / 256;
|
|
}
|
|
else
|
|
{
|
|
uint32_t inv_light = 256 - light;
|
|
uint32_t inv_desaturate = 256 - constants.desaturate;
|
|
|
|
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
|
|
|
|
red = (red * inv_desaturate + intensity) / 256;
|
|
green = (green * inv_desaturate + intensity) / 256;
|
|
blue = (blue * inv_desaturate + intensity) / 256;
|
|
|
|
red = (constants.fade_red * inv_light + red * light) / 256;
|
|
green = (constants.fade_green * inv_light + green * light) / 256;
|
|
blue = (constants.fade_blue * inv_light + blue * light) / 256;
|
|
|
|
red = (red * constants.light_red) / 256;
|
|
green = (green * constants.light_green) / 256;
|
|
blue = (blue * constants.light_blue) / 256;
|
|
}
|
|
|
|
dest[x] = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
} while (++x <= x2);
|
|
}
|
|
};
|
|
|
|
class DrawTiltedSpanRGBACommand : public DrawerCommand
|
|
{
|
|
int _y;
|
|
int _x1;
|
|
int _x2;
|
|
BYTE * RESTRICT _destorg;
|
|
fixed_t _light;
|
|
ShadeConstants _shade_constants;
|
|
const BYTE * RESTRICT _source;
|
|
|
|
public:
|
|
DrawTiltedSpanRGBACommand(int y, int x1, int x2)
|
|
{
|
|
_y = y;
|
|
_x1 = x1;
|
|
_x2 = x2;
|
|
|
|
_destorg = dc_destorg;
|
|
_source = ds_source;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
int y = _y;
|
|
int x1 = _x1;
|
|
int x2 = _x2;
|
|
|
|
// Slopes are broken currently in master.
|
|
// Until R_DrawTiltedPlane is fixed we are just going to fill with a solid color.
|
|
|
|
uint32_t *source = (uint32_t*)_source;
|
|
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg;
|
|
|
|
int count = x2 - x1 + 1;
|
|
while (count > 0)
|
|
{
|
|
*(dest++) = source[0];
|
|
count--;
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawColoredSpanRGBACommand : public DrawerCommand
|
|
{
|
|
int _y;
|
|
int _x1;
|
|
int _x2;
|
|
BYTE * RESTRICT _destorg;
|
|
fixed_t _light;
|
|
int _color;
|
|
|
|
public:
|
|
DrawColoredSpanRGBACommand(int y, int x1, int x2)
|
|
{
|
|
_y = y;
|
|
_x1 = x1;
|
|
_x2 = x2;
|
|
|
|
_destorg = dc_destorg;
|
|
_light = ds_light;
|
|
_color = ds_color;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
int y = _y;
|
|
int x1 = _x1;
|
|
int x2 = _x2;
|
|
|
|
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg;
|
|
int count = (x2 - x1 + 1);
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
|
|
for (int i = 0; i < count; i++)
|
|
dest[i] = color;
|
|
}
|
|
};
|
|
|
|
class FillTransColumnRGBACommand : public DrawerCommand
|
|
{
|
|
int _x;
|
|
int _y1;
|
|
int _y2;
|
|
int _color;
|
|
int _a;
|
|
BYTE * RESTRICT _destorg;
|
|
int _pitch;
|
|
fixed_t _light;
|
|
|
|
public:
|
|
FillTransColumnRGBACommand(int x, int y1, int y2, int color, int a)
|
|
{
|
|
_x = x;
|
|
_y1 = y1;
|
|
_y2 = y2;
|
|
_color = color;
|
|
_a = a;
|
|
|
|
_destorg = dc_destorg;
|
|
_pitch = dc_pitch;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int x = _x;
|
|
int y1 = _y1;
|
|
int y2 = _y2;
|
|
int color = _color;
|
|
int a = _a;
|
|
|
|
int ycount = thread->count_for_thread(y1, y2 - y1 + 1);
|
|
if (ycount <= 0)
|
|
return;
|
|
|
|
uint32_t fg = GPalette.BaseColors[color].d;
|
|
uint32_t fg_red = (fg >> 16) & 0xff;
|
|
uint32_t fg_green = (fg >> 8) & 0xff;
|
|
uint32_t fg_blue = fg & 0xff;
|
|
|
|
uint32_t alpha = a + 1;
|
|
uint32_t inv_alpha = 256 - alpha;
|
|
|
|
fg_red *= alpha;
|
|
fg_green *= alpha;
|
|
fg_blue *= alpha;
|
|
|
|
int spacing = _pitch * thread->num_cores;
|
|
uint32_t *dest = thread->dest_for_thread(y1, _pitch, ylookup[y1] + x + (uint32_t*)_destorg);
|
|
|
|
for (int y = 0; y < ycount; y++)
|
|
{
|
|
uint32_t bg_red = (*dest >> 16) & 0xff;
|
|
uint32_t bg_green = (*dest >> 8) & 0xff;
|
|
uint32_t bg_blue = (*dest) & 0xff;
|
|
|
|
uint32_t red = (fg_red + bg_red * inv_alpha) / 256;
|
|
uint32_t green = (fg_green + bg_green * inv_alpha) / 256;
|
|
uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += spacing;
|
|
}
|
|
}
|
|
};
|
|
|
|
ApplySpecialColormapRGBACommand::ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen)
|
|
{
|
|
buffer = screen->GetBuffer();
|
|
pitch = screen->GetPitch();
|
|
width = screen->GetWidth();
|
|
height = screen->GetHeight();
|
|
|
|
start_red = (int)(colormap->ColorizeStart[0] * 255);
|
|
start_green = (int)(colormap->ColorizeStart[1] * 255);
|
|
start_blue = (int)(colormap->ColorizeStart[2] * 255);
|
|
end_red = (int)(colormap->ColorizeEnd[0] * 255);
|
|
end_green = (int)(colormap->ColorizeEnd[1] * 255);
|
|
end_blue = (int)(colormap->ColorizeEnd[2] * 255);
|
|
}
|
|
|
|
#ifdef NO_SSE
|
|
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int y = thread->skipped_by_thread(0);
|
|
int count = thread->count_for_thread(0, height);
|
|
while (count > 0)
|
|
{
|
|
BYTE *pixels = buffer + y * pitch * 4;
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
int fg_red = pixels[2];
|
|
int fg_green = pixels[1];
|
|
int fg_blue = pixels[0];
|
|
|
|
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
|
|
gray += (gray >> 7); // gray*=256/255
|
|
int inv_gray = 256 - gray;
|
|
|
|
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
|
|
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
|
|
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
|
|
|
|
pixels[0] = (BYTE)blue;
|
|
pixels[1] = (BYTE)green;
|
|
pixels[2] = (BYTE)red;
|
|
pixels[3] = 0xff;
|
|
|
|
pixels += 4;
|
|
}
|
|
y += thread->num_cores;
|
|
count--;
|
|
}
|
|
}
|
|
#else
|
|
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int y = thread->skipped_by_thread(0);
|
|
int count = thread->count_for_thread(0, height);
|
|
__m128i gray_weight = _mm_set_epi16(256, 77, 143, 37, 256, 77, 143, 37);
|
|
__m128i start_end = _mm_set_epi16(255, start_red, start_green, start_blue, 255, end_red, end_green, end_blue);
|
|
while (count > 0)
|
|
{
|
|
BYTE *pixels = buffer + y * pitch * 4;
|
|
int sse_length = width / 4;
|
|
for (int x = 0; x < sse_length; x++)
|
|
{
|
|
// Unpack to integers:
|
|
__m128i p = _mm_loadu_si128((const __m128i*)pixels);
|
|
|
|
__m128i p16_0 = _mm_unpacklo_epi8(p, _mm_setzero_si128());
|
|
__m128i p16_1 = _mm_unpackhi_epi8(p, _mm_setzero_si128());
|
|
|
|
// Add gray weighting to colors
|
|
__m128i mullo0 = _mm_mullo_epi16(p16_0, gray_weight);
|
|
__m128i mullo1 = _mm_mullo_epi16(p16_1, gray_weight);
|
|
__m128i p32_0 = _mm_unpacklo_epi16(mullo0, _mm_setzero_si128());
|
|
__m128i p32_1 = _mm_unpackhi_epi16(mullo0, _mm_setzero_si128());
|
|
__m128i p32_2 = _mm_unpacklo_epi16(mullo1, _mm_setzero_si128());
|
|
__m128i p32_3 = _mm_unpackhi_epi16(mullo1, _mm_setzero_si128());
|
|
|
|
// Transpose to get color components in individual vectors:
|
|
__m128 tmpx = _mm_castsi128_ps(p32_0);
|
|
__m128 tmpy = _mm_castsi128_ps(p32_1);
|
|
__m128 tmpz = _mm_castsi128_ps(p32_2);
|
|
__m128 tmpw = _mm_castsi128_ps(p32_3);
|
|
_MM_TRANSPOSE4_PS(tmpx, tmpy, tmpz, tmpw);
|
|
__m128i blue = _mm_castps_si128(tmpx);
|
|
__m128i green = _mm_castps_si128(tmpy);
|
|
__m128i red = _mm_castps_si128(tmpz);
|
|
__m128i alpha = _mm_castps_si128(tmpw);
|
|
|
|
// Calculate gray and 256-gray values:
|
|
__m128i gray = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(red, green), blue), 8);
|
|
__m128i inv_gray = _mm_sub_epi32(_mm_set1_epi32(256), gray);
|
|
|
|
// p32 = start * inv_gray + end * gray:
|
|
__m128i gray0 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(0, 0, 0, 0));
|
|
__m128i gray1 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(1, 1, 1, 1));
|
|
__m128i gray2 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(2, 2, 2, 2));
|
|
__m128i gray3 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(3, 3, 3, 3));
|
|
__m128i inv_gray0 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(0, 0, 0, 0));
|
|
__m128i inv_gray1 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(1, 1, 1, 1));
|
|
__m128i inv_gray2 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(2, 2, 2, 2));
|
|
__m128i inv_gray3 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(3, 3, 3, 3));
|
|
__m128i gray16_0 = _mm_packs_epi32(gray0, inv_gray0);
|
|
__m128i gray16_1 = _mm_packs_epi32(gray1, inv_gray1);
|
|
__m128i gray16_2 = _mm_packs_epi32(gray2, inv_gray2);
|
|
__m128i gray16_3 = _mm_packs_epi32(gray3, inv_gray3);
|
|
__m128i gray16_0_mullo = _mm_mullo_epi16(gray16_0, start_end);
|
|
__m128i gray16_1_mullo = _mm_mullo_epi16(gray16_1, start_end);
|
|
__m128i gray16_2_mullo = _mm_mullo_epi16(gray16_2, start_end);
|
|
__m128i gray16_3_mullo = _mm_mullo_epi16(gray16_3, start_end);
|
|
__m128i gray16_0_mulhi = _mm_mulhi_epi16(gray16_0, start_end);
|
|
__m128i gray16_1_mulhi = _mm_mulhi_epi16(gray16_1, start_end);
|
|
__m128i gray16_2_mulhi = _mm_mulhi_epi16(gray16_2, start_end);
|
|
__m128i gray16_3_mulhi = _mm_mulhi_epi16(gray16_3, start_end);
|
|
p32_0 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_0_mullo, gray16_0_mulhi), _mm_unpackhi_epi16(gray16_0_mullo, gray16_0_mulhi)), 8);
|
|
p32_1 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_1_mullo, gray16_1_mulhi), _mm_unpackhi_epi16(gray16_1_mullo, gray16_1_mulhi)), 8);
|
|
p32_2 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_2_mullo, gray16_2_mulhi), _mm_unpackhi_epi16(gray16_2_mullo, gray16_2_mulhi)), 8);
|
|
p32_3 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_3_mullo, gray16_3_mulhi), _mm_unpackhi_epi16(gray16_3_mullo, gray16_3_mulhi)), 8);
|
|
|
|
p16_0 = _mm_packs_epi32(p32_0, p32_1);
|
|
p16_1 = _mm_packs_epi32(p32_2, p32_3);
|
|
p = _mm_packus_epi16(p16_0, p16_1);
|
|
|
|
_mm_storeu_si128((__m128i*)pixels, p);
|
|
pixels += 16;
|
|
}
|
|
|
|
for (int x = sse_length * 4; x < width; x++)
|
|
{
|
|
int fg_red = pixels[2];
|
|
int fg_green = pixels[1];
|
|
int fg_blue = pixels[0];
|
|
|
|
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
|
|
gray += (gray >> 7); // gray*=256/255
|
|
int inv_gray = 256 - gray;
|
|
|
|
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
|
|
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
|
|
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
|
|
|
|
pixels[0] = (BYTE)blue;
|
|
pixels[1] = (BYTE)green;
|
|
pixels[2] = (BYTE)red;
|
|
pixels[3] = 0xff;
|
|
|
|
pixels += 4;
|
|
}
|
|
|
|
y += thread->num_cores;
|
|
count--;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
void R_BeginDrawerCommands()
|
|
{
|
|
DrawerCommandQueue::Begin();
|
|
}
|
|
|
|
void R_EndDrawerCommands()
|
|
{
|
|
DrawerCommandQueue::End();
|
|
}
|
|
|
|
void R_DrawColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRGBACommand>();
|
|
}
|
|
|
|
void R_FillColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillColumnRGBACommand>();
|
|
}
|
|
|
|
void R_FillAddColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillAddColumnRGBACommand>();
|
|
}
|
|
|
|
void R_FillAddClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillAddClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_FillSubClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillSubClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_FillRevSubClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillRevSubClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawFuzzColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>();
|
|
|
|
dc_yl = MAX(dc_yl, 1);
|
|
dc_yh = MIN(dc_yh, fuzzviewheight);
|
|
if (dc_yl <= dc_yh)
|
|
fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
|
|
}
|
|
|
|
void R_DrawAddColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawAddColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawTranslatedColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawTranslatedColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawTlatedAddColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawTlatedAddColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawShadedColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawShadedColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawAddClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawAddClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawAddClampTranslatedColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawAddClampTranslatedColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSubClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSubClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSubClampTranslatedColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSubClampTranslatedColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawRevSubClampColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawRevSubClampColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawRevSubClampTranslatedColumn_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawRevSubClampTranslatedColumnRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSpan_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<DrawSpanRGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanRGBA_SSE_Command>();
|
|
#endif
|
|
}
|
|
|
|
void R_DrawSpanMasked_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSpanTranslucent_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSpanTranslucentRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSpanMaskedTranslucent_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSpanAddClamp_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSpanAddClampRGBACommand>();
|
|
}
|
|
|
|
void R_DrawSpanMaskedAddClamp_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampRGBACommand>();
|
|
}
|
|
|
|
void R_FillSpan_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
|
|
}
|
|
|
|
static ShadeConstants slab_rgba_shade_constants;
|
|
static const BYTE *slab_rgba_colormap;
|
|
static fixed_t slab_rgba_light;
|
|
|
|
void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade)
|
|
{
|
|
slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
|
|
slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
|
|
slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
|
|
slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
|
|
slab_rgba_shade_constants.fade_red = base_colormap->Fade.r;
|
|
slab_rgba_shade_constants.fade_green = base_colormap->Fade.g;
|
|
slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b;
|
|
slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a;
|
|
slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
|
|
slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
|
|
slab_rgba_colormap = base_colormap->Maps;
|
|
slab_rgba_light = LIGHTSCALE(light, shade);
|
|
}
|
|
|
|
void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawSlabRGBACommand>(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light);
|
|
}
|
|
|
|
DWORD vlinec1_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Vlinec1RGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void vlinec4_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Vlinec4RGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Vlinec4RGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
DWORD mvlinec1_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Mvlinec1RGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void mvlinec4_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Mvlinec4RGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Mvlinec4RGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
fixed_t tmvline1_add_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Tmvline1AddRGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void tmvline4_add_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Tmvline4AddRGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Tmvline4AddRGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
fixed_t tmvline1_addclamp_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Tmvline1AddClampRGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void tmvline4_addclamp_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Tmvline4AddClampRGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Tmvline4AddClampRGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
fixed_t tmvline1_subclamp_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Tmvline1SubClampRGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void tmvline4_subclamp_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Tmvline4SubClampRGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Tmvline4SubClampRGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
fixed_t tmvline1_revsubclamp_rgba()
|
|
{
|
|
DrawerCommandQueue::QueueCommand<Tmvline1RevSubClampRGBACommand>();
|
|
return dc_texturefrac + dc_count * dc_iscale;
|
|
}
|
|
|
|
void tmvline4_revsubclamp_rgba()
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<Tmvline4RevSubClampRGBACommand>();
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<Tmvline4RevSubClampRGBA_SSE_Command>();
|
|
#endif
|
|
for (int i = 0; i < 4; i++)
|
|
vplce[i] += vince[i] * dc_count;
|
|
}
|
|
|
|
void R_DrawFogBoundarySection_rgba(int y, int y2, int x1)
|
|
{
|
|
for (; y < y2; ++y)
|
|
{
|
|
int x2 = spanend[y];
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
|
|
}
|
|
}
|
|
|
|
void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip)
|
|
{
|
|
// To do: we do not need to create new spans when using rgba output - instead we should calculate light on a per pixel basis
|
|
|
|
// This is essentially the same as R_MapVisPlane but with an extra step
|
|
// to create new horizontal spans whenever the light changes enough that
|
|
// we need to use a new colormap.
|
|
|
|
double lightstep = rw_lightstep;
|
|
double light = rw_light + rw_lightstep*(x2 - x1 - 1);
|
|
int x = x2 - 1;
|
|
int t2 = uclip[x];
|
|
int b2 = dclip[x];
|
|
int rcolormap = GETPALOOKUP(light, wallshade);
|
|
int lcolormap;
|
|
BYTE *basecolormapdata = basecolormap->Maps;
|
|
|
|
if (b2 > t2)
|
|
{
|
|
clearbufshort(spanend + t2, b2 - t2, x);
|
|
}
|
|
|
|
R_SetColorMapLight(basecolormap, (float)light, wallshade);
|
|
|
|
BYTE *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
|
|
|
for (--x; x >= x1; --x)
|
|
{
|
|
int t1 = uclip[x];
|
|
int b1 = dclip[x];
|
|
const int xr = x + 1;
|
|
int stop;
|
|
|
|
light -= rw_lightstep;
|
|
lcolormap = GETPALOOKUP(light, wallshade);
|
|
if (lcolormap != rcolormap)
|
|
{
|
|
if (t2 < b2 && rcolormap != 0)
|
|
{ // Colormap 0 is always the identity map, so rendering it is
|
|
// just a waste of time.
|
|
R_DrawFogBoundarySection_rgba(t2, b2, xr);
|
|
}
|
|
if (t1 < t2) t2 = t1;
|
|
if (b1 > b2) b2 = b1;
|
|
if (t2 < b2)
|
|
{
|
|
clearbufshort(spanend + t2, b2 - t2, x);
|
|
}
|
|
rcolormap = lcolormap;
|
|
R_SetColorMapLight(basecolormap, (float)light, wallshade);
|
|
fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
|
}
|
|
else
|
|
{
|
|
if (fake_dc_colormap != basecolormapdata)
|
|
{
|
|
stop = MIN(t1, b2);
|
|
while (t2 < stop)
|
|
{
|
|
int y = t2++;
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
|
|
}
|
|
stop = MAX(b1, t2);
|
|
while (b2 > stop)
|
|
{
|
|
int y = --b2;
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
t2 = MAX(t2, MIN(t1, b2));
|
|
b2 = MIN(b2, MAX(b1, t2));
|
|
}
|
|
|
|
stop = MIN(t2, b1);
|
|
while (t1 < stop)
|
|
{
|
|
spanend[t1++] = x;
|
|
}
|
|
stop = MAX(b2, t2);
|
|
while (b1 > stop)
|
|
{
|
|
spanend[--b1] = x;
|
|
}
|
|
}
|
|
|
|
t2 = uclip[x];
|
|
b2 = dclip[x];
|
|
}
|
|
if (t2 < b2 && rcolormap != 0)
|
|
{
|
|
R_DrawFogBoundarySection_rgba(t2, b2, x1);
|
|
}
|
|
}
|