qzdoom/src/gl
2016-04-03 22:13:38 +02:00
..
data - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
dynlights - fixed a few fixed/float parameter mixups. 2016-04-03 12:54:47 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed a few fixed/float parameter mixups. 2016-04-03 12:54:47 +02:00
renderer - updated GL renderer. 2016-04-02 23:17:16 +02:00
scene - compile bug in gl_sprite and some optimization in gl_walls.cpp 2016-04-03 22:13:38 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - updated GL renderer. 2016-04-02 23:17:16 +02:00
system - adjustments in GL code. 2016-03-25 15:14:09 +01:00
textures - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
unused - moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level. 2016-02-02 12:07:07 +01:00
utility - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00