qzdoom/src/r_data
2020-01-18 17:27:45 +01:00
..
models Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-18 17:27:45 +01:00
colormaps.h - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-18 17:27:45 +01:00
cycler.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
cycler.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
gldefs.cpp - move colorization parser from 'textures' to 'gldefs' 2020-01-05 16:30:01 -05:00
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
r_canvastexture.h - fixed compile bugs 2018-12-12 01:27:04 +01:00
r_interpolate.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
r_interpolate.h - split up the OnDestroy method of interpolations. 2019-02-05 18:34:02 +01:00
r_sections.cpp Merge branch 'master' into new_level_refactor 2019-02-04 13:11:01 +01:00
r_sections.h - fixed bad default initialization of BoundingRect's coordinates. 2019-02-06 09:25:45 +01:00
r_translate.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
r_translate.h - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
r_vanillatrans.cpp - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
sprites.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
v_colortables.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
v_palette.cpp - fixed: Made "Col2RGB8_2" a global variable, since "Col2RGB8_LessPrecision[]" references it by pointer. 2019-10-21 08:45:48 -04:00
v_palette.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
voxels.cpp - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
voxels.h - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00