.. |
models
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Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
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2019-12-30 13:05:38 +01:00 |
a_dynlightdata.cpp
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- fixed compilation with GCC 5 and newer
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2019-07-07 11:51:34 +03:00 |
colormaps.cpp
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- customized invulnerability colormap does not interfere with Powerup.ColorMap
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2020-01-18 17:27:45 +01:00 |
colormaps.h
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- customized invulnerability colormap does not interfere with Powerup.ColorMap
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2020-01-18 17:27:45 +01:00 |
cycler.cpp
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
cycler.h
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
gldefs.cpp
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- move colorization parser from 'textures' to 'gldefs'
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2020-01-05 16:30:01 -05:00 |
portalgroups.cpp
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- copied a few more map information CCMDs to g_ccmd.
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2019-01-31 03:03:56 +01:00 |
r_canvastexture.cpp
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- the final batch of easy level replacements.
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2019-01-27 21:59:19 +01:00 |
r_canvastexture.h
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- fixed compile bugs
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2018-12-12 01:27:04 +01:00 |
r_interpolate.cpp
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- made load game failure a bit more resilient
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2020-01-02 13:40:14 +02:00 |
r_interpolate.h
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- split up the OnDestroy method of interpolations.
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2019-02-05 18:34:02 +01:00 |
r_sections.cpp
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Merge branch 'master' into new_level_refactor
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2019-02-04 13:11:01 +01:00 |
r_sections.h
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- fixed bad default initialization of BoundingRect's coordinates.
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2019-02-06 09:25:45 +01:00 |
r_translate.cpp
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- the final batch of easy level replacements.
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2019-01-27 21:59:19 +01:00 |
r_translate.h
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- hooked up the colorization feature.
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2019-12-29 11:30:37 +01:00 |
r_vanillatrans.cpp
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- relicense some of my past work under BSD
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2020-01-01 07:38:06 -05:00 |
r_vanillatrans.h
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- oops, missed this one
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2020-01-01 08:12:31 -05:00 |
renderstyle.cpp
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
renderstyle.h
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
sprites.cpp
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- continued refactoring on sound code.
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2019-12-08 21:22:53 +01:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
v_colortables.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
v_palette.cpp
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- fixed: Made "Col2RGB8_2" a global variable, since "Col2RGB8_LessPrecision[]" references it by pointer.
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2019-10-21 08:45:48 -04:00 |
v_palette.h
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- moved the generic palette utilities and the matrix class to 'utility'
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2019-08-20 23:05:20 +02:00 |
voxels.cpp
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- fix building on FreeBSD
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2019-03-03 17:08:45 +01:00 |
voxels.h
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |