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73a78caa5c
qzdoom
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Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
...
predefined colors can properly define the standard Strife translation ranges. SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
..
asm_ia32
asm_x86_64
fragglescript
g_doom
g_heretic
g_hexen
g_raven
g_shared
g_strife
intermission
menu
oplsynth
r_data
resourcefiles
sdl
sfmt
sound
textures
- Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
2012-03-12 22:23:17 +00:00
thingdef
timidity
win32
- Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
2012-03-12 01:22:19 +00:00
xlat
actionspecials.h
actor.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
autostart.cpp
autozend.cpp
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
2010-10-12 08:43:15 +00:00
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
- moved render style and border drawing code out of r_draw.cpp.
2011-07-05 20:41:53 +00:00
doomstat.h
doomtype.h
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
2010-10-15 15:13:53 +00:00
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
- fixed case of damage type variables.
2011-06-17 22:46:34 +00:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
- Let puke and pukename take up to four script parameters.
2012-02-26 03:36:05 +00:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
- Allow subclasses when checking for PowerWeaponLevel2.
2011-11-07 00:43:41 +00:00
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
- Let puke and pukename take up to four script parameters.
2012-02-26 03:36:05 +00:00
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_user.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
r_things.h
r_utility.cpp
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
- removed some unnecessary r_ header #includes.
2011-07-06 10:55:04 +00:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
- Place a limit on the number of reports per missing texture. On maps with many lines and many
2011-05-08 00:30:32 +00:00