.. |
asm_ia32
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Add 1 pixel tall and wide texture support to the renderer
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2016-11-01 00:08:16 -05:00 |
asm_x86_64
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fragglescript
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
g_doom
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- scriptified the scripted marines.
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2016-11-21 19:09:58 +01:00 |
g_heretic
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- scriptified Chicken and Pig - not tested yet, because other things have priority.
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2016-11-22 12:21:55 +01:00 |
g_hexen
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- scriptified Chicken and Pig - not tested yet, because other things have priority.
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2016-11-22 12:21:55 +01:00 |
g_raven
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- scriptified Hexen's bats.
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2016-11-12 09:33:43 +01:00 |
g_shared
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- exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out.
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2016-11-23 17:34:36 +01:00 |
g_strife
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- scriptified two of the Acolyte's functions.
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2016-11-16 01:36:21 +01:00 |
intermission
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
r_data
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
rapidjson
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- variable was in the wrong scope.
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2016-10-02 18:56:04 +02:00 |
resourcefiles
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
scripting
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- exported native fields of several more classes.
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2016-11-23 01:31:48 +01:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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Merge remote-tracking branch 'remotes/origin/master' into zscript
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2016-11-14 15:03:14 +01:00 |
textures
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Fixed infinite recursion with self-referencing multipatch textures
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2016-11-23 14:33:31 +01:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
actor.h
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
actorptrselect.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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Add bottomclip parameter to FillSimplePoly() for the software implementation
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2016-11-05 22:49:33 -05:00 |
am_map.h
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- added polyobject serializer.
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2016-09-20 09:11:13 +02:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
b_bot.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
b_bot.h
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- converted the user variable serializer.
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2016-09-20 18:27:47 +02:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- fixed: Degeneration should use the same base health value as all the rest of the engine.
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2016-11-04 11:32:57 +01:00 |
basicinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- save global savegame data to JSON as well.
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2016-09-21 12:19:13 +02:00 |
c_console.cpp
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- fixed warnings.
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2016-11-12 15:36:36 +01:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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|
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c_consolebuffer.h
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|
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c_cvars.cpp
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_cvars.h
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_dispatch.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
c_dispatch.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
cmdlib.cpp
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- fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence.
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2016-11-07 09:54:46 +01:00 |
cmdlib.h
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- Fix myoffsetof using misaligned pointer access.
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2016-06-29 13:04:31 +02:00 |
colormatcher.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
compatibility.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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Add con_scale for scaling just the console
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2016-09-08 00:39:52 +02:00 |
d_dehacked.cpp
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- added a few missing tildes.
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2016-11-22 13:03:46 +01:00 |
d_dehacked.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
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2016-10-26 12:13:57 +02:00 |
d_main.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
d_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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- added some missing End... calls in player deserialization code.
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2016-09-23 20:05:12 +02:00 |
d_player.h
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
d_protocol.cpp
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_protocol.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
dobject.h
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
dobjgc.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
dobjtype.cpp
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
dobjtype.h
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
doomdata.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
doomstat.h
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- fixed: map commands will now take capslock DM/COOP as arguments
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2016-11-01 15:09:09 +01:00 |
doomtype.h
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- Fixed GCC/Clang compile errors.
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2016-11-22 21:16:13 +01:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
dsectoreffect.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
dthinker.cpp
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- added scriptable virtual overrides for PostBeginPlay, Tick, BeginPlay, Activate and Deactivate.
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2016-11-21 14:59:17 +01:00 |
dthinker.h
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- Moved all virtual function related template code to its own file because it depends on includes that cannot be done in dobject.h.
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2016-11-12 00:33:40 +01:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
|
|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.cpp
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Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
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- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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2016-09-21 09:01:12 +02:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- fixed: Turbo messages were printed, even when no turbo mode was active.
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2016-11-04 12:43:23 +01:00 |
g_game.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_hub.cpp
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- save global savegame data to JSON as well.
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2016-09-21 12:19:13 +02:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_level.cpp
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- exported the native fields of FState and FLevelLocals as well.
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2016-11-23 00:35:06 +01:00 |
g_level.h
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- scriptified A_SpawnFly.
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2016-11-03 13:38:40 +01:00 |
g_mapinfo.cpp
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
g_pch.h
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- fixed a memory leak in the compiler.
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2016-11-10 13:37:38 +01:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- added all missing things to enable the scriptified version of A_BrainSpit.
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2016-11-18 22:12:53 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gi.h
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gitinfo.cpp
|
|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_module.cpp
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- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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2016-11-22 22:41:32 -05:00 |
i_module.h
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- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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2016-11-12 18:32:09 -05:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
info.h
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- implemented State as an actual native struct, so that its fields can be accessed from scripts.
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2016-11-21 21:34:34 +01:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
m_argv.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
|
- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
|
- floatified the global view variables.
|
2016-04-01 12:22:16 +02:00 |
m_joy.cpp
|
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
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2016-10-16 16:22:21 -04:00 |
m_misc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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2016-09-21 21:57:24 +02:00 |
m_random.cpp
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- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
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Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
|
use a memory arena for allocating code generation nodes.
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2016-11-10 15:13:31 +01:00 |
memarena.h
|
use a memory arena for allocating code generation nodes.
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2016-11-10 15:13:31 +01:00 |
mscinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
namedef.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
nodebuild.cpp
|
Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
|
Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
|
2016-05-27 09:38:33 +02:00 |
p_3dfloors.cpp
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- properly handle 3D floors with inverted planes in the list sorter.
|
2016-08-03 12:17:22 +02:00 |
p_3dfloors.h
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_acs.cpp
|
- scriptified the scripted marines.
|
2016-11-21 19:09:58 +01:00 |
p_acs.h
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
p_actionfunctions.cpp
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
p_blockmap.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_ceiling.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_effect.cpp
|
- fixed inverse sign for rocket trail particle movement.
|
2016-06-12 00:05:23 +02:00 |
p_effect.h
|
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
|
2016-06-11 08:05:29 -05:00 |
p_enemy.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
|
2016-11-17 13:10:19 +01:00 |
p_enemy.h
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
|
2016-11-17 13:10:19 +01:00 |
p_floor.cpp
|
Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
p_glnodes.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_interaction.cpp
|
Do not allow DMG_FORCED to bypass ultimate degreeslessness/buddha for players.
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2016-11-06 07:44:30 -06:00 |
p_lights.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
p_linkedsectors.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
p_lnspec.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_local.h
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A_Explode now returns the number of actors damaged and can be used in expressions.
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2016-08-12 09:17:20 +02:00 |
p_map.cpp
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
p_maputl.cpp
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- implemented passing vectors as parameters. So far working for native functions.
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2016-10-29 13:10:27 +02:00 |
p_maputl.h
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- removed debug stuff.
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2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
p_pillar.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_plats.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_pspr.cpp
|
- added proper definitions for all exported native fields.
|
2016-11-22 23:43:32 +01:00 |
p_pspr.h
|
- added proper definitions for all exported native fields.
|
2016-11-22 23:43:32 +01:00 |
p_pusher.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_saveg.cpp
|
Fixed: Loading a savegame momentarily left players with undefined pitch limits
|
2016-10-22 21:02:10 -05:00 |
p_saveg.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_sectors.cpp
|
- another batch.
|
2016-09-19 19:58:04 +02:00 |
p_setup.cpp
|
- block access to private and protected data for the external variabler getter functions.
|
2016-11-05 09:50:53 +01:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- got rid of all default parameter redundancies.
|
2016-10-28 00:32:52 +02:00 |
p_slopes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_spec.h
|
- let DWaggleBase use the interpolation pointer of its parent instead of defining its own one.
|
2016-09-23 22:03:44 +02:00 |
p_states.cpp
|
- exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out.
|
2016-11-23 17:34:36 +01:00 |
p_switch.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
p_terrain.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
Added GetProximity(classname, distance, flags, ptr).
|
2016-07-30 00:26:55 +02:00 |
p_tick.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
|
2016-08-14 20:52:13 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
|
2016-10-02 00:31:25 +02:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
- added proper definitions for all exported native fields.
|
2016-11-22 23:43:32 +01:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
po_man.h
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
portal.cpp
|
- fixed: Portals with disconnected parts were not grouped correctly.
|
2016-10-25 01:03:44 +02:00 |
portal.h
|
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
|
2016-06-19 12:32:45 +02:00 |
r_3dfloors.cpp
|
Fix unneeded fixed_t height in R_3D_AddHeight()
|
2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
|
Commence renderer floatification
|
2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
|
- Implemented r_fullbrightignoresectorcolor from QZDoom
|
2016-10-21 07:06:24 -04:00 |
r_bsp.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_defs.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
r_draw.cpp
|
Add support for capping sky with a solid color
|
2016-10-19 23:52:09 +02:00 |
r_draw.h
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_drawt.cpp
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Fixed: MaxVisForFloor was broken by the switch to floats
|
2016-11-02 00:07:57 -05:00 |
r_main.h
|
Renderer floatification: Use floats for lighting values
|
2016-04-22 23:10:34 -05:00 |
r_plane.cpp
|
- Fixed a typo in 1 pixel tall support addition.
|
2016-11-01 09:59:59 +01:00 |
r_plane.h
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
|
2016-11-05 22:09:38 -05:00 |
r_segs.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.cpp
|
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
|
2016-10-22 09:58:56 +02:00 |
r_sky.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_state.h
|
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
|
2016-09-18 13:26:34 +02:00 |
r_swrenderer.cpp
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns
|
2016-11-04 10:16:44 +01:00 |
r_things.h
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_utility.cpp
|
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
|
2016-11-06 11:36:12 +01:00 |
r_utility.h
|
- some preparations for converting the player serialization code.
|
2016-09-20 23:13:12 +02:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
Add the new argument to all uses of the implement macro
|
2016-11-09 17:45:55 +01:00 |
s_sndseq.h
|
- all DObjects converted.
|
2016-09-20 10:27:53 +02:00 |
s_sound.cpp
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
sc_man.cpp
|
- try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit.
|
2016-11-13 12:02:41 +01:00 |
sc_man.h
|
- try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit.
|
2016-11-13 12:02:41 +01:00 |
sc_man_scanner.re
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
sc_man_tokens.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
serializer.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-11-12 15:36:59 +01:00 |
serializer.h
|
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
|
2016-10-17 00:19:08 -04:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
|
2016-09-21 17:37:56 +02:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- Backported blood_fade_scalar from Skulltag
|
2016-10-06 20:01:20 -04:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
Add bottomclip parameter to FillSimplePoly() for the software implementation
|
2016-11-05 22:49:33 -05:00 |
v_font.cpp
|
- removed farchive.cpp and .h
|
2016-09-22 00:48:22 +02:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
v_video.h
|
Add bottomclip parameter to FillSimplePoly() for the software implementation
|
2016-11-05 22:49:33 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
- undid savegame version bump because it's not needed.
|
2016-09-24 09:18:25 +02:00 |
virtual.h
|
- Fixed GCC/Clang compile errors.
|
2016-11-22 21:16:13 +01:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- started with cleanup and separation of DECORATE code.
|
2016-10-12 19:22:33 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into zscript
|
2016-11-14 15:03:14 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-11-12 09:46:09 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |