qzdoom/wadsrc/static/shaders
2016-09-22 09:23:25 +02:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Changes to the contrast/brightness/gamma formula for both hardware and shader gamma correction. Mainly makes a correction with the shader version where contrast/brightness being negative values would clip them inappropriately. 2016-09-22 09:23:25 +02:00