.. |
common
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
console
|
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
|
2020-06-13 22:43:35 +02:00 |
g_statusbar
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-06 12:51:03 +02:00 |
gamedata
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
intermission
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
maploader
|
Revert "- disabled the non-functional sidedef range check."
|
2020-06-12 17:05:08 +02:00 |
menu
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
playsim
|
- fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
|
2020-06-12 23:11:45 +02:00 |
posix
|
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
|
2020-04-23 21:48:50 +02:00 |
r_data
|
- added a flash component to the colormap shader.
|
2020-06-07 09:16:56 +02:00 |
rendering
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
scripting
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
sound
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
utility/nodebuilder
|
- moved a few leftover utility classes to 'common'.
|
2020-04-29 17:51:04 +02:00 |
win32
|
- moved Windows platform code as well.
|
2020-04-23 22:26:30 +02:00 |
__autostart.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |
am_map.cpp
|
- added a new light mode that emulates Build's depth fading.
|
2020-06-08 23:37:20 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
|
- moved base menu code to "common".
|
2020-06-13 23:04:10 +02:00 |
ct_chat.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
d_anonstats.cpp
|
- moved gl_load to common.
|
2020-04-11 20:20:59 +02:00 |
d_buttons.h
|
- use an array to store the buttons.
|
2020-04-11 20:19:50 +02:00 |
d_event.h
|
- moved some event related code to 'common'.
|
2020-06-13 20:31:57 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- fixed compile errors in POSIX platform code.
|
2020-04-22 20:42:13 +02:00 |
d_main.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
d_main.h
|
- moved the frame rate drawer out of DFrameBuffer.
|
2020-04-27 23:53:26 +02:00 |
d_net.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
d_net.h
|
|
|
d_netinf.h
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
|
Add a cvar to control weapon bobbing while firing
|
2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
doomdata.h
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-27 20:30:37 +02:00 |
doomdef.h
|
- moved key definitions to their own header.
|
2020-04-11 20:19:25 +02:00 |
doomstat.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
doomstat.h
|
- fixed compile errors in POSIX platform code.
|
2020-04-22 20:42:13 +02:00 |
doomtype.h
|
- added a new light mode that emulates Build's depth fading.
|
2020-06-08 23:37:20 +02:00 |
empty.cpp
|
|
|
events.cpp
|
- moved some event related code to 'common'.
|
2020-06-13 20:31:57 +02:00 |
events.h
|
- moved some event related code to 'common'.
|
2020-06-13 20:31:57 +02:00 |
g_cvars.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
|
2020-04-19 10:57:46 +02:00 |
g_game.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
g_game.h
|
- moved most of the OpenGL backend to 'common'.
|
2020-04-26 14:44:19 +02:00 |
g_hub.cpp
|
- added option to print a map author's name on the summary screen
|
2019-08-02 09:11:40 +02:00 |
g_hub.h
|
|
|
g_level.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
g_level.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
g_levellocals.h
|
- force player respawn to call up the player's default class settings before determining where to respawn the player
|
2020-05-07 04:33:28 -04:00 |
g_pch.h
|
- temporary solution to fix build of non-MSVC targets
|
2019-08-22 11:30:40 +03:00 |
g_pch2.h
|
|
|
gameconfigfile.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
gameconfigfile.h
|
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
|
2020-04-27 22:24:41 +02:00 |
gamestate.h
|
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
|
2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
|
|
|
hu_scores.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
hu_stuff.h
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
i_net.cpp
|
- moved more code to 'common'.
|
2020-04-11 14:00:12 +02:00 |
i_net.h
|
- refactored the exit calls out of the networking code
|
2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
|
- fixed compilation of optimized GCC and Clang targets
|
2020-04-12 11:03:25 +03:00 |
m_cheat.h
|
|
|
m_misc.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
m_misc.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
p_conversation.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
|
- split the serializer in two to keep the Doom specific parts out of the main file.
|
2020-04-11 20:20:53 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
- fixed bad range check in shadowmap code.
|
2020-06-12 15:07:13 +02:00 |
p_setup.h
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_states.cpp
|
- removed the implicit conversion operators from FName.
|
2020-04-11 14:00:13 +02:00 |
p_tick.cpp
|
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
|
2019-10-20 12:55:24 +02:00 |
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
- fixed serializer.
|
2020-04-11 22:53:26 +02:00 |
serializer_doom.h
|
- reactivated saving of sounds by name, not by index.
|
2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 17:34:42 +01:00 |
st_stuff.h
|
|
|
version.h
|
Fixed wrong MINDEMOVERSION which was committed in 95f447927a
|
2020-06-08 15:10:00 +02:00 |
wi_stuff.cpp
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-06 12:51:03 +02:00 |
wi_stuff.h
|
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
|
2020-04-19 10:57:46 +02:00 |
zzautozend.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |