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a_action.cpp
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- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
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2012-11-03 02:21:55 +00:00 |
a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
a_armor.cpp
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- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
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2014-11-24 22:22:29 -05:00 |
a_artifacts.cpp
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_artifacts.h
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_bridge.cpp
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- fixed: Bridge needs to call Super::Destroy.
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2013-09-15 23:11:55 +02:00 |
a_camera.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
a_debris.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_decals.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
a_fastprojectile.cpp
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- added Gez's patch for proper splash checks with 3D-floors.
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2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
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2014-05-29 17:30:01 +02:00 |
a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
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- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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2016-01-06 12:56:35 +01:00 |
a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_morph.cpp
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-30 10:03:50 +02:00 |
a_morph.h
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- Added MORPH_UNDOALWAYS for morph powerups.
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2015-04-03 12:16:27 -05:00 |
a_movingcamera.cpp
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_pickups.cpp
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- added a HealthFactor skill property.
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2015-11-29 12:58:17 +01:00 |
a_pickups.h
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
a_puzzleitems.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_quake.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_randomspawner.cpp
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Fixed MSVC warning in a_randomspawner.cpp
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2015-10-11 09:28:38 +03:00 |
a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
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Show sector action boundaries on the automap like line specials are.
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2015-09-12 04:47:49 +03:00 |
a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
a_skies.cpp
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
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- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
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2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
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- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
hudmessages.cpp
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar.h
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar_mugshot.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
sbarinfo.cpp
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- Fixed: Regression with centered coordinates.
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2015-01-26 15:00:36 -05:00 |
sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shared_hud.cpp
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Fix old warning on VC 2005
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2015-03-12 13:41:38 -05:00 |
shared_sbar.cpp
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- fixed positioning of map name on Hexen automap.
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2015-11-25 13:47:04 +01:00 |