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https://github.com/ZDoom/qzdoom.git
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3237c6b4e8
contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
55 lines
915 B
Makefile
55 lines
915 B
Makefile
ifeq (Windows_NT,$(OS))
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WIN=1
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WINCMD=1
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endif
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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WIN=1
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WINCMD=0
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endif
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ifeq (1,$(WIN))
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EXE = dehsupp.exe
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CFLAGS = $(LOC) -Os -Wall -fomit-frame-pointer
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else
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EXE = dehsupp
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CFLAGS = -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -Os -Wall -fomit-frame-pointer
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endif
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CCDV = @../../ccdv
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CC = gcc
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LDFLAGS = -s
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RE2C = ../re2c/re2c
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LEMON = ../lemon/lemon
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LEMONFLAGS =
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RE2CFLAGS = -s
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OBJS = dehsupp.o parse.o scanner.o
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all: $(EXE)
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$(EXE): $(OBJS)
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$(CCDV) $(CC) $(LDFLAGS) -o $(EXE) $(OBJS)
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.PHONY: clean
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clean:
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ifeq (1,$(WINCMD))
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-del /q /f $(EXE) 2>nul
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-del /q /f *.o 2>nul
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else
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rm -f $(EXE)
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rm -f *.o
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endif
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%.o: %.c
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$(CCDV) $(CC) $(CFLAGS) -c -o $@ $<
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parse.h parse.c: parse.y
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$(CCDV) $(LEMON) $(LEMONFLAGS) $<
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scanner.c: scanner.re
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$(CCDV) $(RE2C) $(RE2CFLAGS) -o $@ $<
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parse.tab.c: parse.y
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$(CCDV) $(BISON) $(BISONFLAGS) -o $@ $<
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