Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Rachael Alexanderson 6e3ec96250 - export common formulae to functions instead of copy-pasting them
- screen bevel now enlarges also when screenblocks <= 11

- make intermission and status bar scaling game-specific in the config

- add scaling customization for classic ui flat scaling

- make screen border flat scale up

- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size

- implement cvar 'inter_classic_scaling' to render the intermission flat as if it were 320x200
2020-05-07 04:34:17 -04:00
.github/workflows - extend continuous integration workflow 2020-04-12 11:51:23 +03:00
bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
soundfont
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - export common formulae to functions instead of copy-pasting them 2020-05-07 04:34:17 -04:00
tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
unused
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-07 04:32:46 -04:00
wadsrc_bm
wadsrc_extra Revised Serbian characters Ћ/Ђ 2020-05-06 14:50:35 +02:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 11:37:40 +02:00
.gitattributes
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
CMakeLists.txt - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
LICENSE
README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.