qzdoom/src/gl/dynlights
2017-03-07 15:58:22 +01:00
..
a_dynlight.cpp - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight.cpp - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight.h - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight1.cpp Upload shadow map index for each light to main.fp 2017-03-02 18:07:47 +01:00
gl_glow.cpp - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbsp.cpp Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
gl_lightbsp.h Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
gl_shadowmap.h Upload shadow map index for each light to main.fp 2017-03-02 18:07:47 +01:00