qzdoom/wadsrc/static
Christoph Oelckers 6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
..
credits - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
filter - deleted obsolete and broken font characters. 2019-03-17 18:32:49 +01:00
fonts/consolefont . added the missing Cyrillic letters to the console font. 2019-03-03 20:09:25 +01:00
glstuff
graphics - improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita 2018-07-15 07:59:36 -04:00
maparrows
mapinfo - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders/glsl - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - fix some holes the player can fall in for darken2 MAP12. 2019-03-20 21:50:27 +01:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt - added compatibility entries for maps affected by buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - fixed incorrect flag keyword in IWADINFO. 2019-03-03 08:16:41 +01:00
language.csv - updated the text data to the content of the Google spreadsheet. 2019-03-18 10:18:31 +01:00
language.def - added some placeholder strings to language.def. 2019-03-16 18:56:20 +01:00
lmacros.csv - updated the text data to the content of the Google spreadsheet. 2019-03-18 10:18:31 +01:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt - moved the flag display in the gameplay and compatibility menus down below the headline. 2019-03-17 18:32:48 +01:00
netnotch.dat
newconsolefont.hex - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-02-11 00:43:57 +01:00
teaminfo.txt
terrain.txt
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt option search improvements 2019-03-17 20:28:38 +01:00