qzdoom/wadsrc/static/shaders/pp
2022-03-16 13:33:29 -04:00
..
bloomcombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
bloomextract.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
blur.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
colormap.fp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
depthblur.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposureaverage.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposurecombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposureextract.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
fxaa.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
lensdistortion.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
lineardepth.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present.fp - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-16 13:33:29 -04:00
present_checker3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present_column3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present_row3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
screenquad.vp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
shadowmap.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
ssao.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
ssaocombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
tonemap.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00