..
a_acolyte.cpp
- Fixed: A_SorcOffense2 depended on args being bytes and overflowing.
2009-08-12 18:57:31 +00:00
a_alienspectres.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_coin.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_crusader.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_entityboss.cpp
- Fixed: A_EntityAttack did not spawn the correct missiles.
2009-08-09 19:12:16 +00:00
a_inquisitor.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_loremaster.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_macil.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_oracle.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_programmer.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_reaver.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_rebels.cpp
- Fixed: The TeleporterBeacon tried to enter its See state rather than its
2009-03-01 02:19:46 +00:00
a_sentinel.cpp
- Backported 2 fixes from Skulltag:
2009-07-12 12:19:11 +00:00
a_spectral.cpp
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
2009-08-30 10:43:51 +00:00
a_stalker.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_strifeglobal.h
More header cleanup.
2008-09-15 00:47:31 +00:00
a_strifeitems.cpp
- changed line_t's sidenum into sidedef pointers.
2009-09-06 20:45:56 +00:00
a_strifestuff.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_strifeweapons.cpp
- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
2009-12-16 16:09:48 +00:00
a_templar.cpp
- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
2009-12-16 16:09:48 +00:00
a_thingstoblowup.cpp
- Fixed: The rail sound used the shooter's position for calculating the sound origin
2009-10-17 11:30:44 +00:00
strife_sbar.cpp
- Next round of things from Gez's experimental build:
2009-09-14 21:41:44 +00:00