.. |
gl_bsp.cpp
|
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
|
2014-05-08 09:48:39 +02:00 |
gl_clipper.cpp
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
gl_clipper.h
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
gl_decal.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_drawinfo.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_drawinfo.h
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
gl_fakeflat.cpp
|
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
|
2014-05-08 09:48:39 +02:00 |
gl_flats.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_portal.cpp
|
- fixed: GLPortal::DrawPortalStencil must apply the render state before drawing anything.
|
2014-06-15 10:30:03 +02:00 |
gl_portal.h
|
- use vertex buffer and reuse of data for stencil drawing. A stencil needs to be drawn multiple times with the same polygons so this is a good place to optimize.
|
2014-05-31 09:32:17 +02:00 |
gl_renderhacks.cpp
|
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
|
2014-05-11 21:47:54 +02:00 |
gl_scene.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_sky.cpp
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
gl_skydome.cpp
|
- fixed compile error in gl_skydome.cpp
|
2014-06-14 14:58:17 +02:00 |
gl_sprite.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_spritelight.cpp
|
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
|
2014-05-11 21:47:54 +02:00 |
gl_vertex.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |
gl_wall.h
|
- removed old immediate mode path for generating stencils.
|
2014-06-15 10:15:44 +02:00 |
gl_walls.cpp
|
- route all glColor calls through render state.
|
2014-05-11 22:57:42 +02:00 |
gl_walls_draw.cpp
|
- removed old immediate mode path for generating stencils.
|
2014-06-15 10:15:44 +02:00 |
gl_weapon.cpp
|
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
|
2014-06-15 01:14:41 +02:00 |