qzdoom/src/textures
2018-08-04 09:21:55 +03:00
..
formats Texture data overlap occuring here, using memmove instead. 2018-08-04 09:21:55 +03:00
hires - don't route calls to FMaterial::FlushAll through the framebuffer interface. 2018-06-20 22:18:31 +02:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
texturemanager.cpp - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
textures.h Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00