qzdoom/wadsrc/static/mapinfo
Christoph Oelckers 6a3b4a6c4d - Blood default color is set in the gameinfo now so that Chex Quest
can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
  WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a 
  Dehacked patch that does most of the work. The rest includes a new
  MAPINFO and removal of the drop items from the monsters being used.



SVN r1185 (trunk)
2008-08-26 18:32:17 +00:00
..
chex.txt - Blood default color is set in the gameinfo now so that Chex Quest 2008-08-26 18:32:17 +00:00
doom1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doom2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
doomcommon.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
heretic.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
hexen.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
plutonia.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
strife.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
tnt.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00