qzdoom/src/gl
Christoph Oelckers 67cb6e63b5 - cleanup of the 2D interface.
Lots of this was still laid out for DirectDraw. This removes most of Begin2D so that it can be done more cleanlz.
Note that this commit renders weapon sprites and screen blends incorrectly. Those will be fixed in an upcoming commit.
2018-04-29 20:15:19 +02:00
..
compatibility - fixed dynamic lights in legacy mode. 2018-04-29 19:00:17 +02:00
data - removed empty gl_wall.h. 2018-04-29 11:40:47 +02:00
dynlights - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
models - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
renderer - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
scene - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
shaders - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
stereo3d - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
system - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
textures - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00