qzdoom/src
2022-10-22 09:29:38 +02:00
..
common - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
console - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
g_statusbar - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gamedata - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
menu - handle menu customization via callbacks. 2022-10-02 17:49:39 +02:00
playsim - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
posix Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II. 2022-08-12 11:39:41 +02:00
r_data - fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates. 2022-10-20 20:23:35 +02:00
rendering - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
scripting Fix typo that was always calling SetXOffset even in SetYOffset 2022-09-20 15:08:02 -04:00
sound - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - removed some stuff from CMake that no longer applies. 2022-10-20 22:16:34 +02:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
d_main.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_main.h - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
d_net.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
doomtype.h
empty.cpp
events.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
events.h
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
g_game.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
g_level.h
g_levellocals.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gameconfigfile.h
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - pass filename to I_WriteIniFailed as parameter. 2022-10-02 14:08:07 +02:00
m_misc.h
namedef_custom.h Add corona actor 2022-08-11 20:38:24 +08:00
p_conversation.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp
p_tick.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h
version.h - version.h update 2022-07-07 08:27:33 -04:00
wi_stuff.cpp - carry over the tiling flag from the finished to the entering screen 2022-08-17 21:28:52 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00