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common
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
console
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
g_statusbar
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
gamedata
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
intermission
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
maploader
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Fix planeval; add direct sector slope manipulation
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2022-09-20 15:08:02 -04:00 |
menu
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- handle menu customization via callbacks.
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2022-10-02 17:49:39 +02:00 |
playsim
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
posix
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Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
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2022-08-12 11:39:41 +02:00 |
r_data
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- fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates.
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2022-10-20 20:23:35 +02:00 |
rendering
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
scripting
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Fix typo that was always calling SetXOffset even in SetYOffset
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2022-09-20 15:08:02 -04:00 |
sound
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
am_map.cpp
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- removed some stuff from CMake that no longer applies.
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2022-10-20 22:16:34 +02:00 |
ct_chat.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_anonstats.cpp
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- fixes and improvements for survey code.
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2022-07-31 17:49:21 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
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2022-10-02 17:12:34 +02:00 |
d_main.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_main.h
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
d_net.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
g_game.cpp
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- made CVar declarations type safe again.
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2022-10-22 09:29:38 +02:00 |
g_game.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
m_cheat.h
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m_misc.cpp
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- pass filename to I_WriteIniFailed as parameter.
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2022-10-02 14:08:07 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
p_conversation.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_setup.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
st_stuff.h
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version.h
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- version.h update
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2022-07-07 08:27:33 -04:00 |
wi_stuff.cpp
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- carry over the tiling flag from the finished to the entering screen
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2022-08-17 21:28:52 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |