mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 15:01:42 +00:00
666e40c8bb
certain actors and added an option to APowerInvisibility to set this flag when active. - Added map specific automap backgrounds. - Fixed: Voodoo dolls did not play a sound when dying. - Added colorized error messages to DECORATE and made a few more error conditions that do not block further parsing not immediately abort. - Made all errors in CreateNewActor not immediately fatal so that the rest of the DECORATE lump can be parsed normally to look for more errors. - Fixed: Defining classes with the same name as their immediate base class was legal. It should not be allowed that a class has another one with the same name in its ancestry. - Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife was broken. Changed it to use WI_Drawpercent which does it properly and also allows showing percentage in these games now. - Fixed: The MAPINFO parser ignored missing terminating braces of the last block in the file. SVN r1425 (trunk)
791 lines
17 KiB
C++
791 lines
17 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <io.h>
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#include <direct.h>
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#include <string.h>
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#include <process.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/timeb.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <richedit.h>
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#define USE_WINDOWS_DWORD
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#include "hardware.h"
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#include "doomerrors.h"
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#include <math.h>
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#include "doomtype.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "resource.h"
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#include "x86.h"
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#include "stats.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "gameconfigfile.h"
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#include "v_font.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "stats.h"
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EXTERN_CVAR (String, language)
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extern void CheckCPUID(CPUInfo *cpu);
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extern HWND Window, ConWindow, GameTitleWindow;
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extern HINSTANCE g_hInst;
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double PerfToSec, PerfToMillisec;
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UINT TimerPeriod;
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UINT TimerEventID;
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UINT MillisecondsPerTic;
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HANDLE NewTicArrived;
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uint32 LanguageIDs[4];
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void CalculateCPUSpeed ();
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const IWADInfo *DoomStartupInfo;
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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void (*I_FreezeTime) (bool frozen);
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os_t OSPlatform;
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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static DWORD basetime = 0;
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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{
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DWORD tm;
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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return tm - basetime;
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}
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static DWORD TicStart;
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static DWORD TicNext;
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static int TicFrozen;
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//
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// I_GetTime
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// returns time in 1/35th second tics
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//
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int I_GetTimePolled (bool saveMS)
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{
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DWORD tm;
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if (TicFrozen != 0)
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{
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return TicFrozen;
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}
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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if (saveMS)
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{
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TicStart = tm;
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TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
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}
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return ((tm-basetime)*TICRATE)/1000;
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}
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int I_WaitForTicPolled (int prevtic)
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{
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int time;
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assert(TicFrozen == 0);
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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return time;
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}
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void I_FreezeTimePolled (bool frozen)
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{
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if (frozen)
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{
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assert(TicFrozen == 0);
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TicFrozen = I_GetTimePolled(false);
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}
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else
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{
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assert(TicFrozen != 0);
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int froze = TicFrozen;
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TicFrozen = 0;
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int now = I_GetTimePolled(false);
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basetime += (now - froze) * 1000 / TICRATE;
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}
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}
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static int tics;
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static DWORD ted_start, ted_next;
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int I_GetTimeEventDriven (bool saveMS)
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{
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if (saveMS)
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{
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TicStart = ted_start;
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TicNext = ted_next;
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}
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return tics;
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}
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int I_WaitForTicEvent (int prevtic)
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{
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assert(!TicFrozen);
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while (prevtic >= tics)
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{
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WaitForSingleObject(NewTicArrived, 1000/TICRATE);
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}
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return tics;
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}
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void CALLBACK TimerTicked (UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2)
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{
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if (!TicFrozen)
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{
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tics++;
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}
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ted_start = timeGetTime ();
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ted_next = ted_start + MillisecondsPerTic;
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SetEvent (NewTicArrived);
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}
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void I_FreezeTimeEventDriven(bool frozen)
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{
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TicFrozen = frozen;
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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fixed_t I_GetTimeFrac (uint32 *ms)
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{
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DWORD now = timeGetTime();
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if (ms) *ms = TicNext;
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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return FRACUNIT;
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}
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else
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{
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fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
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return frac;
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}
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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Sleep (1000 * count / 70);
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}
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// [RH] Detect the OS the game is running under
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void I_DetectOS (void)
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{
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OSVERSIONINFO info;
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const char *osname;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx (&info);
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switch (info.dwPlatformId)
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{
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case VER_PLATFORM_WIN32_WINDOWS:
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OSPlatform = os_Win95;
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if (info.dwMinorVersion < 10)
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{
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osname = "95";
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}
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else if (info.dwMinorVersion < 90)
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{
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osname = "98";
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}
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else
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{
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osname = "Me";
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}
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break;
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case VER_PLATFORM_WIN32_NT:
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OSPlatform = info.dwMajorVersion < 5 ? os_WinNT4 : os_Win2k;
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osname = "NT";
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if (info.dwMajorVersion == 5)
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{
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if (info.dwMinorVersion == 0)
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{
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osname = "2000";
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}
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if (info.dwMinorVersion == 1)
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{
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osname = "XP";
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}
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else if (info.dwMinorVersion == 2)
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{
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osname = "Server 2003";
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}
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}
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else if (info.dwMajorVersion == 6 && info.dwMinorVersion == 0)
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{
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osname = "Vista";
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}
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break;
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default:
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OSPlatform = os_unknown;
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osname = "Unknown OS";
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break;
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}
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if (OSPlatform == os_Win95)
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{
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Printf ("OS: Windows %s %lu.%lu.%lu %s\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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info.dwBuildNumber & 0xffff, info.szCSDVersion);
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}
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else
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{
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Printf ("OS: Windows %s %lu.%lu (Build %lu)\n %s\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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info.dwBuildNumber, info.szCSDVersion);
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}
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if (OSPlatform == os_unknown)
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{
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Printf ("(Assuming Windows 95)\n");
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OSPlatform = os_Win95;
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}
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}
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//
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// SubsetLanguageIDs
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//
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static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
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{
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char buf[8];
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LCID langid;
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char *idp;
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if (!GetLocaleInfo (id, type, buf, 8))
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return;
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langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
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if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
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return;
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idp = (char *)(&LanguageIDs[idx]);
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memset (idp, 0, 4);
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idp[0] = tolower(buf[0]);
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idp[1] = tolower(buf[1]);
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idp[2] = tolower(buf[2]);
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idp[3] = 0;
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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size_t langlen = strlen (language);
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if (langlen < 2 || langlen > 3)
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{
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memset (LanguageIDs, 0, sizeof(LanguageIDs));
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
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}
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else
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{
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DWORD lang = 0;
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((BYTE *)&lang)[0] = (language)[0];
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((BYTE *)&lang)[1] = (language)[1];
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((BYTE *)&lang)[2] = (language)[2];
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LanguageIDs[0] = lang;
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LanguageIDs[1] = lang;
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LanguageIDs[2] = lang;
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LanguageIDs[3] = lang;
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}
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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LARGE_INTEGER perf_freq;
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CheckCPUID(&CPU);
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DumpCPUInfo(&CPU);
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QueryPerformanceFrequency(&perf_freq);
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PerfToSec = 1 / double(perf_freq.QuadPart);
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PerfToMillisec = 1000 / double(perf_freq.QuadPart);
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// Use a timer event if possible
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NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (NewTicArrived)
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{
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UINT delay;
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char *cmdDelay;
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cmdDelay = Args->CheckValue ("-timerdelay");
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delay = 0;
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if (cmdDelay != 0)
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{
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delay = atoi (cmdDelay);
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}
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if (delay == 0)
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{
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delay = 1000/TICRATE;
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}
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TimerEventID = timeSetEvent
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(
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delay,
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0,
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TimerTicked,
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0,
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TIME_PERIODIC
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);
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MillisecondsPerTic = delay;
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}
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if (TimerEventID != 0)
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{
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I_GetTime = I_GetTimeEventDriven;
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I_WaitForTic = I_WaitForTicEvent;
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I_FreezeTime = I_FreezeTimeEventDriven;
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}
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else
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{ // If no timer event, busy-loop with timeGetTime
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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I_FreezeTime = I_FreezeTimePolled;
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}
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atterm (I_ShutdownSound);
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I_InitSound ();
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}
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//
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// I_Quit
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//
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static int has_exited;
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void I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (TimerEventID)
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timeKillEvent (TimerEventID);
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if (NewTicArrived)
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CloseHandle (NewTicArrived);
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timeEndPeriod (TimerPeriod);
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if (demorecording)
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G_CheckDemoStatus();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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va_list argptr;
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va_start (argptr, error);
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myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush (Logfile);
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}
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throw CFatalError (errortext);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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extern void LayoutMainWindow (HWND hWnd, HWND pane);
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void I_SetIWADInfo (const IWADInfo *info)
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{
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DoomStartupInfo = info;
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// Make the startup banner show itself
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LayoutMainWindow (Window, NULL);
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}
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void I_PrintStr (const char *cp)
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{
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if (ConWindow == NULL)
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return;
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static bool newLine = true;
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HWND edit = ConWindow;
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char buf[256];
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int bpos = 0;
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CHARRANGE selection;
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CHARRANGE endselection;
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LONG lines_before, lines_after;
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CHARFORMAT format;
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// Store the current selection and set it to the end so we can append text.
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SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection);
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endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit);
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SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&endselection);
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// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
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// the text is. Find out what EM_EXSETSEL thought it was and use that later.
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SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
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// Remember how many lines there were before we added text.
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lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
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while (*cp != 0)
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{
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// 28 is the escape code for a color change.
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if ((*cp == 28 && bpos != 0) || bpos == 255)
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{
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buf[bpos] = 0;
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SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
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newLine = buf[bpos-1] == '\n';
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bpos = 0;
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}
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if (*cp != 28)
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{
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buf[bpos++] = *cp++;
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}
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else
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{
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const BYTE *color_id = (const BYTE *)cp + 1;
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EColorRange range = V_ParseFontColor (color_id, CR_UNTRANSLATED, CR_YELLOW);
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cp = (const char *)color_id;
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if (range != CR_UNDEFINED)
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{
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// Change the color of future text added to the control.
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PalEntry color = V_LogColorFromColorRange (range);
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// GDI uses BGR colors, but color is RGB, so swap the R and the B.
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swap (color.r, color.b);
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// Change the color.
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format.cbSize = sizeof(format);
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format.dwMask = CFM_COLOR;
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format.dwEffects = 0;
|
|
format.crTextColor = color;
|
|
SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
|
}
|
|
}
|
|
}
|
|
if (bpos != 0)
|
|
{
|
|
buf[bpos] = 0;
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
newLine = buf[bpos-1] == '\n';
|
|
}
|
|
|
|
// If the old selection was at the end of the text, keep it at the end and
|
|
// scroll. Don't scroll if the selection is anywhere else.
|
|
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
|
{
|
|
selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
|
|
lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
|
if (lines_after > lines_before)
|
|
{
|
|
SendMessage (edit, EM_LINESCROLL, 0, lines_after - lines_before);
|
|
}
|
|
}
|
|
// Restore the previous selection.
|
|
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection);
|
|
// Give the edit control a chance to redraw itself.
|
|
I_GetEvent ();
|
|
}
|
|
|
|
EXTERN_CVAR (Bool, queryiwad);
|
|
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
|
|
static WadStuff *WadList;
|
|
static int NumWads;
|
|
static int DefaultWad;
|
|
|
|
static void SetQueryIWad (HWND dialog)
|
|
{
|
|
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
|
|
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
|
|
bool query = (state != BST_CHECKED);
|
|
|
|
if (!query && queryiwad)
|
|
{
|
|
MessageBox (dialog,
|
|
"You have chosen not to show this dialog box in the future.\n"
|
|
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
|
|
"Don't ask me this again",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
queryiwad = query;
|
|
}
|
|
|
|
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HWND ctrl;
|
|
int i;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Add our program name to the window title
|
|
{
|
|
TCHAR label[256];
|
|
FString newlabel;
|
|
|
|
GetWindowText (hDlg, label, countof(label));
|
|
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
|
|
SetWindowText (hDlg, newlabel.GetChars());
|
|
}
|
|
// Populate the list with all the IWADs found
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
for (i = 0; i < NumWads; i++)
|
|
{
|
|
FString work;
|
|
const char *filepart = strrchr (WadList[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = WadList[i].Path;
|
|
else
|
|
filepart++;
|
|
work.Format ("%s (%s)", IWADInfos[WadList[i].Type].Name, filepart);
|
|
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
|
|
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
|
}
|
|
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
|
|
SetFocus (ctrl);
|
|
// Set the state of the "Don't ask me again" checkbox
|
|
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
|
|
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
|
|
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
|
|
// then the other window will normally be on top.
|
|
SetForegroundWindow (hDlg);
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog (hDlg, -1);
|
|
}
|
|
else if (LOWORD(wParam) == IDOK ||
|
|
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
|
|
{
|
|
SetQueryIWad (hDlg);
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
int vkey;
|
|
|
|
if (stricmp (queryiwad_key, "shift") == 0)
|
|
{
|
|
vkey = VK_SHIFT;
|
|
}
|
|
else if (stricmp (queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0)
|
|
{
|
|
vkey = VK_CONTROL;
|
|
}
|
|
else
|
|
{
|
|
vkey = 0;
|
|
}
|
|
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
|
|
{
|
|
WadList = wads;
|
|
NumWads = numwads;
|
|
DefaultWad = defaultiwad;
|
|
|
|
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
|
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
|
}
|
|
return defaultiwad;
|
|
}
|
|
|
|
bool I_WriteIniFailed ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FString errortext;
|
|
|
|
FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL,
|
|
GetLastError(),
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(LPSTR)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
|
|
LocalFree (lpMsgBuf);
|
|
return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
|
|
}
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
|
{
|
|
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
int I_FindNext (void *handle, findstate_t *fileinfo)
|
|
{
|
|
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
|
|
int I_FindClose (void *handle)
|
|
{
|
|
return FindClose ((HANDLE)handle);
|
|
}
|
|
|
|
static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FString &value)
|
|
{
|
|
HKEY steamkey;
|
|
DWORD pathtype;
|
|
DWORD pathlen;
|
|
LONG res;
|
|
|
|
if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &steamkey))
|
|
{
|
|
if (ERROR_SUCCESS == RegQueryValueEx(steamkey, valname, 0, &pathtype, NULL, &pathlen) &&
|
|
pathtype == REG_SZ && pathlen != 0)
|
|
{
|
|
// Don't include terminating null in count
|
|
char *chars = value.LockNewBuffer(pathlen - 1);
|
|
res = RegQueryValueEx(steamkey, valname, 0, NULL, (LPBYTE)chars, &pathlen);
|
|
value.UnlockBuffer();
|
|
if (res != ERROR_SUCCESS)
|
|
{
|
|
value = "";
|
|
}
|
|
}
|
|
RegCloseKey(steamkey);
|
|
}
|
|
return value.IsNotEmpty();
|
|
}
|
|
|
|
FString I_GetSteamPath()
|
|
{
|
|
FString path;
|
|
|
|
if (QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
if (QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
path = "";
|
|
return path;
|
|
}
|
|
|
|
long long QueryPerfCounter()
|
|
{
|
|
LARGE_INTEGER counter;
|
|
|
|
QueryPerformanceCounter(&counter);
|
|
return counter.QuadPart;
|
|
}
|