mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-13 16:07:55 +00:00
65bb04b7e8
only one character long. - Fixed: When players respawned in multiplayer, scripts that started on their old body kept executing on that body instead of being transferred to the new one. I'm doing this with general pointer substitution now, so everything that pointed to the old body will use the new one; not sure if that's best, or if it should applied exclusively to scripts, though. - Fixed: Hexen's delay ACS command actually waited one extra tic. Now if you're playing Hexen and an old-style ACS script delays it will wait one extra tic in ZDoom as well. - Fixed: When G_FinishTravel() created a temporary player, P_SpawnPlayer() thought the old player actor was a voodoo doll and stopped its scripts and moved its inventory. SVN r347 (trunk)
442 lines
9.3 KiB
C++
442 lines
9.3 KiB
C++
/*
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** v_text.cpp
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** Draws text to a canvas. Also has a text line-breaker thingy.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdlib.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include "v_text.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "hu_stuff.h"
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#include "w_wad.h"
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#include "m_swap.h"
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#include "doomstat.h"
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#include "templates.h"
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//
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// SetFont
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//
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// Set the canvas's font
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//
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void DCanvas::SetFont (FFont *font)
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{
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Font = font;
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}
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void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, BYTE character, ...)
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{
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if (Font == NULL)
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return;
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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FTexture *pic;
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int dummy;
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if (NULL != (pic = Font->GetChar (character, &dummy)))
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{
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const BYTE *range = Font->GetColorTranslation ((EColorRange)normalcolor);
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va_list taglist;
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va_start (taglist, character);
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DrawTexture (pic, x, y, DTA_Translation, range, TAG_MORE, &taglist);
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va_end (taglist);
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}
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}
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//
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// DrawText
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//
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// Write a string using the current font
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//
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void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *string, ...)
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{
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va_list tags;
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DWORD tag;
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INTBOOL boolval;
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int maxstrlen = INT_MAX;
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int w, maxwidth;
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const BYTE *ch;
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int c;
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int cx;
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int cy;
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int boldcolor;
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const BYTE *range;
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int height;
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int scalex, scaley;
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int kerning;
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FTexture *pic;
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if (Font == NULL || string == NULL)
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return;
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1;
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range = Font->GetColorTranslation ((EColorRange)normalcolor);
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height = Font->GetHeight () + 1;
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kerning = Font->GetDefaultKerning ();
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ch = (const BYTE *)string;
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cx = x;
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cy = y;
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// Parse the tag list to see if we need to adjust for scaling.
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maxwidth = Width;
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scalex = scaley = 1;
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va_start (tags, string);
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tag = va_arg (tags, DWORD);
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while (tag != TAG_DONE)
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{
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va_list *more_p;
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DWORD data;
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void *ptrval;
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switch (tag)
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{
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case TAG_IGNORE:
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default:
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data = va_arg (tags, DWORD);
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break;
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case TAG_MORE:
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more_p = va_arg (tags, va_list*);
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va_end (tags);
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#ifdef __GNUC__
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__va_copy (tags, *more_p);
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#else
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tags = *more_p;
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#endif
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break;
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case DTA_DestWidth:
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case DTA_DestHeight:
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*(DWORD *)tags = TAG_IGNORE;
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data = va_arg (tags, DWORD);
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break;
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case DTA_Translation:
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*(DWORD *)tags = TAG_IGNORE;
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ptrval = va_arg (tags, void*);
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break;
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case DTA_CleanNoMove:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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scalex = CleanXfac;
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scaley = CleanYfac;
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maxwidth = Width - (Width % CleanYfac);
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}
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break;
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case DTA_Clean:
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case DTA_320x200:
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boolval = va_arg (tags, INTBOOL);
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if (boolval)
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{
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scalex = scaley = 1;
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maxwidth = 320;
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}
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break;
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case DTA_VirtualWidth:
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maxwidth = va_arg (tags, int);
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scalex = scaley = 1;
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break;
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case DTA_TextLen:
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maxstrlen = va_arg (tags, int);
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break;
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}
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tag = va_arg (tags, DWORD);
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}
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height *= scaley;
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while ((const char *)ch - string < maxstrlen)
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{
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c = *ch++;
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if (!c)
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break;
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if (c == TEXTCOLOR_ESCAPE)
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{
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int newcolor = *ch++;
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if (newcolor == '\0')
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{
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return;
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}
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else if (newcolor == '-') // Normal
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{
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newcolor = normalcolor;
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}
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else if (newcolor == '+') // Bold
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{
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newcolor = boldcolor;
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}
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else if (newcolor == '[') // Named
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{
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const BYTE *namestart = ch;
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while (*ch != ']' && *ch != '\0')
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{
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ch++;
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}
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FName rangename((const char *)namestart, int(ch - namestart), true);
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if (*ch != '\0')
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{
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ch++;
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}
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newcolor = V_FindFontColor (rangename);
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}
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else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase
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{
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newcolor -= 'A';
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}
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else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase
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{
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newcolor -= 'a';
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}
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else // Incomplete!
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{
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continue;
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}
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range = Font->GetColorTranslation ((EColorRange)newcolor);
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continue;
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}
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if (c == '\n')
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{
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cx = x;
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cy += height;
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continue;
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}
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if (NULL != (pic = Font->GetChar (c, &w)))
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{
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va_list taglist;
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va_start (taglist, string);
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DrawTexture (pic, cx, cy, DTA_Translation, range, TAG_MORE, &taglist);
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va_end (taglist);
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}
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cx += (w + kerning) * scalex;
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}
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}
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//
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// Find string width using this font
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//
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int FFont::StringWidth (const BYTE *string) const
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{
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int w = 0;
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int maxw = 0;
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while (*string)
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{
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if (*string == TEXTCOLOR_ESCAPE)
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{
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++string;
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if (*string == '[')
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{
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while (*string != '\0' && *string != ']')
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{
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++string;
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}
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}
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else if (*string != '\0')
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{
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++string;
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}
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continue;
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}
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else if (*string == '\n')
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{
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if (w > maxw)
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maxw = w;
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w = 0;
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++string;
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}
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else
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{
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w += GetCharWidth (*string++) + GlobalKerning;
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}
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}
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return MAX (maxw, w);
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}
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//
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// Break long lines of text into multiple lines no longer than maxwidth pixels
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//
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static void breakit (FBrokenLines *line, FFont *font, const BYTE *start, const BYTE *stop, FString &linecolor)
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{
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if (!linecolor.IsEmpty())
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{
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line->Text = TEXTCOLOR_ESCAPE;
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line->Text += linecolor;
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}
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line->Text.AppendCStrPart ((const char *)start, stop - start);
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line->Width = font->StringWidth (line->Text);
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}
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FBrokenLines *V_BreakLines (FFont *font, int maxwidth, const BYTE *string)
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{
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FBrokenLines lines[128]; // Support up to 128 lines (should be plenty)
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const BYTE *space = NULL, *start = string;
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int i, c, w, nw;
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FString lastcolor, linecolor;
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bool lastWasSpace = false;
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int kerning = font->GetDefaultKerning ();
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i = w = 0;
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while ( (c = *string++) && i < 128 )
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{
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if (c == TEXTCOLOR_ESCAPE)
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{
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if (*string)
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{
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if (*string == '[')
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{
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const BYTE *start = string;
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while (*string != ']' && *string != '\0')
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{
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string++;
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}
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if (*string != '\0')
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{
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string++;
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}
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lastcolor = FString((const char *)start, string - start);
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}
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else
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{
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lastcolor = *string++;
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}
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}
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continue;
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}
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if (isspace(c))
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{
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if (!lastWasSpace)
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{
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space = string - 1;
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lastWasSpace = true;
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}
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}
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else
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{
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lastWasSpace = false;
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}
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nw = font->GetCharWidth (c);
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if ((w > 0 && w + nw > maxwidth) || c == '\n')
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{ // Time to break the line
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if (!space)
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space = string - 1;
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breakit (&lines[i], font, start, space, linecolor);
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if (c == '\n')
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{
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lastcolor = ""; // Why, oh why, did I do it like this?
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}
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linecolor = lastcolor;
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i++;
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w = 0;
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lastWasSpace = false;
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start = space;
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space = NULL;
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while (*start && isspace (*start) && *start != '\n')
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start++;
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if (*start == '\n')
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start++;
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else
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while (*start && isspace (*start))
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start++;
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string = start;
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}
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else
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{
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w += nw + kerning;
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}
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}
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// String here is pointing one character after the '\0'
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if (i < 128 && --string - start >= 1)
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{
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const BYTE *s = start;
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while (s < string)
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{
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// If there is any non-white space in the remainder of the string, add it.
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if (!isspace (*s++))
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{
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breakit (&lines[i++], font, start, string, linecolor);
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break;
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}
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}
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}
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// Make a copy of the broken lines and return them
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FBrokenLines *broken = new FBrokenLines[i+1];
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for (c = 0; c < i; ++c)
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{
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broken[c] = lines[c];
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}
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broken[c].Width = -1;
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return broken;
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}
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void V_FreeBrokenLines (FBrokenLines *lines)
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{
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if (lines)
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{
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delete[] lines;
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}
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}
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