qzdoom/src/g_hexen
2016-09-22 00:48:22 +02:00
..
a_bats.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_bishop.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_blastradius.cpp Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
a_boostarmor.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_centaur.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_clericflame.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_clericholy.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_clericmace.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_clericstaff.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_dragon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fighteraxe.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_fighterhammer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterplayer.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_fighterquietus.cpp Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
a_firedemon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_flechette.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_flies.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fog.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_healingradius.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_heresiarch.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_hexenglobal.h - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
a_hexenspecialdecs.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_iceguy.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_korax.cpp - fixed spawn positions for Korax's missiles. 2016-04-14 00:21:38 +02:00
a_magecone.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magelightning.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
a_magestaff.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_pig.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_serpent.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_spike.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_summon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_teleportother.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_wraith.cpp - fixed A_WraithFX2 which had an incomplete floating point conversion. 2016-04-17 18:19:46 +02:00