qzdoom/wadsrc/static
2017-07-29 17:03:43 -04:00
..
filter
glstuff
graphics
maparrows
mapinfo - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
sounds
sprites
textures
xlat
zscript - added another render filter 2017-07-29 17:03:43 -04:00
althudcf.txt
animdefs.txt
compatibility.txt Fixed possibility to stuck in MAP14 of Hellbound 2017-06-18 09:24:19 +03:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
language.eng
language.enu Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00