qzdoom/src/maploader
Christoph Oelckers 64595abe60 - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing.
This can be done far better by scanning through the array again and collect all matching items in a second array.
2018-12-28 10:08:39 +01:00
..
edata.cpp - removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file. 2018-12-27 17:38:11 +01:00
glnodes.cpp
maploader.cpp - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
maploader.h - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
slopes.cpp
udmf.cpp