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Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing. This can be done far better by scanning through the array again and collect all matching items in a second array. |
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edata.cpp | ||
glnodes.cpp | ||
maploader.cpp | ||
maploader.h | ||
slopes.cpp | ||
udmf.cpp |