qzdoom/src
2020-06-08 15:10:00 +02:00
..
common - fixed compilation of non-x86 targets 2020-06-07 21:52:58 +03:00
console - made video base code game independent 2020-04-28 22:54:53 +02:00
g_statusbar - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
gamedata Merge branch 'master' of https://github.com/coelckers/gzdoom 2020-05-25 21:23:25 +02:00
intermission - export common formulae to functions instead of copy-pasting them 2020-05-07 04:34:17 -04:00
maploader - Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom. 2020-05-29 18:59:58 +02:00
menu - fixed space calculations for oversized episode and skill menus. 2020-05-25 22:12:08 +02:00
playsim Hotfix: LineTrace now reports the correct number of portal crossings. 2020-06-07 15:04:44 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
rendering - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
scripting - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
sound Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
utility/nodebuilder - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
win32 - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
__autostart.cpp
am_map.cpp - fixed: The size parameters for automap sprites are floats, so they need the matching tag. 2020-05-25 21:32:49 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Fix compilation on NetBSD 2020-06-06 19:38:47 +03:00
ct_chat.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
d_anonstats.cpp
d_buttons.h
d_event.h
d_gui.h
d_iwad.cpp - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
d_main.cpp - Strip out any color escape sequences before setting a window title. 2020-06-02 21:49:53 +02:00
d_main.h - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
d_net.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h
doomstat.cpp
doomstat.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
doomtype.h
empty.cpp
events.cpp
events.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - fixed fullscreen toggle via shortcut 2020-05-26 10:02:16 +03:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-07 04:33:28 -04:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h
i_net.cpp
i_net.h
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp
p_saveg.h
p_setup.cpp - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_start.h
st_stuff.cpp
st_stuff.h
version.h Fixed wrong MINDEMOVERSION which was committed in 95f447927a 2020-06-08 15:10:00 +02:00
wi_stuff.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
wi_stuff.h
zzautozend.cpp