qzdoom/src
2009-11-15 01:04:58 +00:00
..
asm_ia32 - Fixed: R_DrawPSprite() did not initialize the colormap for the targeter 2009-09-27 02:31:03 +00:00
asm_x86_64
g_doom - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
g_heretic - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
g_hexen - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_raven - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_shared - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
g_strife - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
oplsynth - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
resourcefiles - Maps inside zips can now satisfy the map checks for IWAD detection. 2009-11-10 02:29:18 +00:00
sdl - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sfmt
sound - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
textures - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
thingdef - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
timidity - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
win32 - Cleaned up win32/i_system.cpp. 2009-11-13 03:55:23 +00:00
xlat
actionspecials.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
actor.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
am_map.cpp - fixed: puff checks for MF6_NOTRIGGER need to resolve actor replacements. 2009-10-11 17:44:50 +00:00
am_map.h
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h
b_func.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_game.cpp
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h - Whoops! 2009-11-10 04:24:20 +00:00
basictypes.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
bbannouncer.cpp
c_bind.cpp - Added default bindings for the Xbox 360 controller buttons. 2009-07-23 05:06:38 +00:00
c_bind.h
c_cmds.cpp - idclev and hxvisit are no longer considered cheats, however, they are still 2009-09-27 02:01:24 +00:00
c_console.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
c_dispatch.h The menu code sucks! 2009-07-26 03:25:18 +00:00
c_expr.cpp
CMakeLists.txt - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
cmdlib.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h
d_iwad.cpp - Maps inside zips can now satisfy the map checks for IWAD detection. 2009-11-10 02:29:18 +00:00
d_main.cpp - Modified the event-driven ticks to use the same code for calculating the 2009-11-12 03:45:51 +00:00
d_main.h - Added Gez's patch for IWAD detection of Blasphemer and Action Doom 2. 2009-10-29 05:51:20 +00:00
d_net.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
d_net.h
d_netinf.h
d_netinfo.cpp - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
d_player.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
d_protocol.cpp
d_protocol.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjtype.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
doomdata.h
doomdef.cpp
doomdef.h - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h
empty.cpp
errors.h
f_finale.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp
f_wipe.h
farchive.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
farchive.h
files.cpp
files.h
g_game.cpp - Fixed: An unspecified save_dir will now save to the program directory on 2009-10-30 02:42:40 +00:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
g_level.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_mapinfo.cpp - fixed: The 'new format only' flag for MAPINFO options was never checked. 2009-11-06 06:56:25 +00:00
g_skill.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gameconfigfile.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
gameconfigfile.h
gametype.h
gccinlines.h - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
gi.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gi.h - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp - Turned net decompression into a non fatal error. It now drops the packet 2009-07-17 02:13:27 +00:00
i_net.h
i_video.h
info.cpp - Added skillinfo fix by Gez. 2009-11-14 08:50:23 +00:00
info.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - Fixed: "give health" without an amount would set your health to IDDQD health 2009-09-25 03:07:20 +00:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - Fixed: genStringEnter mode acted on key up events rather than key repeat 2009-08-29 02:19:46 +00:00
m_menu.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_misc.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h
m_random.cpp
m_random.h
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
mscinlines.h - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
mus2midi.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
mus2midi.h
name.cpp
name.h
namedef.h - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
nodebuild.cpp
nodebuild.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_3dfloors.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h
p_acs.cpp - Added new sound sequence ACS functions: 2009-10-27 02:43:00 +00:00
p_acs.h - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
p_buildmap.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
p_ceiling.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_conversation.cpp - Fixed: The conversation code tried to get the player's tag instead of the 2009-10-04 11:46:51 +00:00
p_conversation.h
p_doors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_effect.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_effect.h
p_enemy.cpp - Quoth Gez: 2009-10-30 00:59:34 +00:00
p_enemy.h - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_floor.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
p_interaction.cpp - Fixed: Do not exit P_DamageMobj early if damage is 0, so we can still get 2009-10-28 23:14:20 +00:00
p_lights.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_lnspec.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
p_lnspec.h - Added Gez's thing activation submission. 2009-10-09 20:35:07 +00:00
p_local.h - Changes to both A_MonsterRail() and A_CustomRailgun(): Save actor's pitch, 2009-10-27 03:59:29 +00:00
p_map.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp - Fixed: nofreeaim in P_SpawnPlayerMissile() was broken. 2009-11-12 01:21:25 +00:00
p_pillar.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_plats.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_pspr.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_pspr.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_saveg.cpp - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
p_saveg.h
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_setup.h
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer 2009-06-23 02:33:18 +00:00
p_spec.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
p_spec.h - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
p_states.cpp
p_switch.cpp - re-fixed polyobject CheckSwitchRange so that it doesn't have to alter the polyobject's linedefs. 2009-10-30 07:03:26 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - Add 'add' parameter to SetActorVelocity. 2009-09-08 03:19:57 +00:00
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_user.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_writemap.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp - re-fixed polyobject CheckSwitchRange so that it doesn't have to alter the polyobject's linedefs. 2009-10-30 07:03:26 +00:00
r_anim.cpp - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
r_bsp.h
r_data.cpp - fixed: R_InitColormaps was broken since the resource file code rewrite. 2009-08-30 20:47:43 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
r_draw.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_draw.h
r_drawt.cpp
r_interpolate.cpp
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - More sky changes: Textures taller than 200 pixels but shorter than 241 2009-11-14 03:08:35 +00:00
r_plane.h
r_polymost.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp - GCC fix of r_segs.cpp - again... 2009-11-02 17:02:12 +00:00
r_segs.h
r_sky.cpp - Do not squash skies taller than 200 into square pixels. 2009-11-15 01:04:58 +00:00
r_sky.h November 12, 2009 2009-11-13 04:38:03 +00:00
r_state.h
r_things.cpp - Shift player sprites down half a pixel. Interestingly, this makes vertical 2009-11-01 01:35:11 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - fixed: The desaturation translation addition broke parsing of palette index based translations. 2009-10-17 07:05:34 +00:00
r_translate.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
s_advsound.cpp - added a NULL pointer check to fog spawning in unmorphing code. 2009-10-09 20:18:31 +00:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - Fixed: S_RestartSound() cleared the evicted flag even if the sound 2009-11-04 02:37:05 +00:00
s_sound.h - Added virtual status and audibility to the noise debug display. 2009-11-04 02:07:39 +00:00
sc_man.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
sc_man.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
sc_man_scanner.re - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
st_stuff.h
statnums.h
stats.cpp
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h
v_draw.cpp - Fixed: Do not use scaled texture width when calculating xiscale. 2009-11-10 03:40:54 +00:00
v_font.cpp
v_font.h
v_palette.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
v_video.h - fixed: The 'new format only' flag for MAPINFO options was never checked. 2009-11-06 06:56:25 +00:00
valgrind.inc
vectors.h - Changed all coordinates for DrawTexture() to floating point so that the 2009-11-01 01:27:33 +00:00
version.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
w_wad.cpp - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
w_wad.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Fixed: Setting intermissioncounter to false in gameinfo drew all the stats 2009-07-04 01:26:57 +00:00
wi_stuff.h
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
zstrformat.cpp
zstring.cpp
zstring.h