mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-07 21:41:25 +00:00
6309d90be0
- moved all code and data for Build tile management into FTextureManager. - moved texture animation management into FTextureManager. - changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views. SVN r3026 (trunk)
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Sky rendering.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SKY_H__
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#define __R_SKY_H__
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#include "textures/textures.h"
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extern FTextureID skyflatnum;
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extern fixed_t sky1cyl, sky2cyl;
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extern FTextureID sky1texture, sky2texture;
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extern double sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern fixed_t skyiscale;
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extern fixed_t skyscale;
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extern bool skystretch;
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#define SKYSTRETCH_HEIGHT 228
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// Called whenever the sky changes.
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void R_InitSkyMap ();
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void R_UpdateSky (DWORD mstime);
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#endif //__R_SKY_H__
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