qzdoom/src/win32
Christoph Oelckers 7301001a3f - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly.
These cannot be done with the regular textures so there needs to be an option to create more than one native texture per FTexture. For completeness' sake there is also the option now to create a paletted version of a texture if the regular one is true color. This fixes a long standing problem that translations were not applied to non-paletted textures.
2018-03-23 23:04:30 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - put all stats related code into one file. 2018-03-12 19:33:48 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
i_system.cpp - most stat stuff done. 2018-03-12 19:33:48 +01:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp Safety commit. 2017-11-26 14:13:56 +01:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - implemented 'i_soundinbackground' to continue playing sounds and music while in the background. 2017-12-24 18:01:45 -05:00
win32gliface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
win32video.cpp - removed windows.h include from a few files which do not need it anymore. 2017-11-25 10:58:33 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc Changed Fatal Error Dialog title. 2017-09-22 19:13:08 +02:00