qzdoom/src/swrenderer/r_renderthread.h
2017-02-04 00:25:37 +01:00

57 lines
1.8 KiB
C++

/*
** Renderer multithreading framework
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include <memory>
namespace swrenderer
{
class VisibleSpriteList;
class RenderPortal;
class RenderOpaquePass;
class RenderTranslucentPass;
class RenderPlayerSprites;
class RenderScene;
class Clip3DFloors;
class VisiblePlaneList;
class DrawSegmentList;
class RenderClipSegment;
class RenderThread
{
public:
RenderThread();
~RenderThread();
std::unique_ptr<RenderOpaquePass> OpaquePass;
std::unique_ptr<RenderTranslucentPass> TranslucentPass;
std::unique_ptr<VisibleSpriteList> SpriteList;
std::unique_ptr<RenderPortal> Portal;
std::unique_ptr<Clip3DFloors> Clip3DFloors;
std::unique_ptr<RenderPlayerSprites> PlayerSprites;
std::unique_ptr<VisiblePlaneList> PlaneList;
std::unique_ptr<RenderScene> Scene;
std::unique_ptr<DrawSegmentList> DrawSegments;
std::unique_ptr<RenderClipSegment> ClipSegments;
};
}