qzdoom/src/posix/cocoa/sdlglvideo.h
2017-03-08 21:25:24 -05:00

90 lines
3 KiB
C++

/*
** sdlglvideo.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2014 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// IMPORTANT NOTE!
// This file was intentially named sdlglvideo.h but it has nothing with SDL
// The name was selected to avoid spreding of changes over the project
// The same applies to SDLGLFB class
// See gl/system/gl_framebuffer.h for details about its usage
#ifndef COCOA_SDLGLVIDEO_H_INCLUDED
#define COCOA_SDLGLVIDEO_H_INCLUDED
#include "v_video.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_hwtexture.h"
class SDLGLFB : public DFrameBuffer
{
public:
// This must have the same parameters as the Windows version, even if they are not used!
SDLGLFB(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra);
~SDLGLFB();
virtual bool Lock(bool buffered = true);
virtual void Unlock();
virtual bool IsLocked();
virtual bool IsFullscreen();
virtual void SetVSync(bool vsync);
int GetClientWidth();
int GetClientHeight();
protected:
int m_lock;
bool m_isUpdatePending;
static const uint32_t GAMMA_CHANNEL_SIZE = 256;
static const uint32_t GAMMA_CHANNEL_COUNT = 3;
static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
bool m_supportsGamma;
uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
SDLGLFB();
void InitializeState();
bool CanUpdate();
void SwapBuffers();
void SetGammaTable(uint16_t* table);
void ResetGammaTable();
};
#endif // COCOA_SDLGLVIDEO_H_INCLUDED