qzdoom/src/sound/fmod_wrap.h
2016-03-01 09:47:10 -06:00

615 lines
52 KiB
C++

#ifndef FMOD_WRAP_H
#define FMOD_WRAP_H
#ifndef NO_FMOD
#if !defined(_WIN32) || defined(_MSC_VER)
// Use the real C++ interface if it's supported on this platform.
#include "fmod.hpp"
#else
// Use a wrapper C++ interface for non-Microsoft compilers on Windows.
#include "fmod.h"
// Create fake definitions for these structs so they can be subclassed.
struct FMOD_SYSTEM {};
struct FMOD_SOUND {};
struct FMOD_CHANNEL {};
struct FMOD_CHANNELGROUP {};
struct FMOD_SOUNDGROUP {};
struct FMOD_REVERB {};
struct FMOD_DSP {};
struct FMOD_DSPCONNECTION {};
struct FMOD_POLYGON {};
struct FMOD_GEOMETRY {};
struct FMOD_SYNCPOINT {};
/*
Constant and defines
*/
/*
FMOD Namespace
*/
namespace FMOD
{
class System;
class Sound;
class Channel;
class ChannelGroup;
class SoundGroup;
class Reverb;
class DSP;
class DSPConnection;
class Geometry;
/*
FMOD global system functions (optional).
*/
inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = (FMOD_MEMORY_NORMAL | FMOD_MEMORY_XBOX360_PHYSICAL)) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); }
//inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); }
inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); }
inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); }
inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); }
inline FMOD_RESULT File_GetDiskBusy(int *busy) { return FMOD_File_GetDiskBusy(busy); }
/*
FMOD System factory functions.
*/
inline FMOD_RESULT System_Create(System **system) { return FMOD_System_Create((FMOD_SYSTEM **)system); }
/*
'System' API
*/
class System : FMOD_SYSTEM
{
private:
System(); /* Constructor made private so user cannot statically instance a System class.
System_Create must be used. */
public:
FMOD_RESULT release () { return FMOD_System_Release(this); }
// Pre-init functions.
FMOD_RESULT setOutput (FMOD_OUTPUTTYPE output) { return FMOD_System_SetOutput(this, output); }
FMOD_RESULT getOutput (FMOD_OUTPUTTYPE *output) { return FMOD_System_GetOutput(this, output); }
FMOD_RESULT getNumDrivers (int *numdrivers) { return FMOD_System_GetNumDrivers(this, numdrivers); }
FMOD_RESULT getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid) { return FMOD_System_GetDriverInfo(this, id, name, namelen, guid); }
FMOD_RESULT getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode) { return FMOD_System_GetDriverCaps(this, id, caps, minfrequency, maxfrequency, controlpanelspeakermode); }
FMOD_RESULT setDriver (int driver) { return FMOD_System_SetDriver(this, driver); }
FMOD_RESULT getDriver (int *driver) { return FMOD_System_GetDriver(this, driver); }
FMOD_RESULT setHardwareChannels (int min2d, int max2d, int min3d, int max3d) { return FMOD_System_SetHardwareChannels(this, min2d, max2d, min3d, max3d); }
FMOD_RESULT setSoftwareChannels (int numsoftwarechannels) { return FMOD_System_SetSoftwareChannels(this, numsoftwarechannels); }
FMOD_RESULT getSoftwareChannels (int *numsoftwarechannels) { return FMOD_System_GetSoftwareChannels(this, numsoftwarechannels); }
FMOD_RESULT setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod) { return FMOD_System_SetSoftwareFormat(this, samplerate, format, numoutputchannels, maxinputchannels, resamplemethod); }
FMOD_RESULT getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits) { return FMOD_System_GetSoftwareFormat(this, samplerate, format, numoutputchannels, maxinputchannels, resamplemethod, bits); }
FMOD_RESULT setDSPBufferSize (unsigned int bufferlength, int numbuffers) { return FMOD_System_SetDSPBufferSize(this, bufferlength, numbuffers); }
FMOD_RESULT getDSPBufferSize (unsigned int *bufferlength, int *numbuffers) { return FMOD_System_GetDSPBufferSize(this, bufferlength, numbuffers); }
FMOD_RESULT setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign) { return FMOD_System_SetFileSystem(this, useropen, userclose, userread, userseek, blockalign); }
FMOD_RESULT attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek) { return FMOD_System_AttachFileSystem(this, useropen, userclose, userread, userseek); }
FMOD_RESULT setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings) { return FMOD_System_SetAdvancedSettings(this, settings); }
FMOD_RESULT getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings) { return FMOD_System_GetAdvancedSettings(this, settings); }
FMOD_RESULT setSpeakerMode (FMOD_SPEAKERMODE speakermode) { return FMOD_System_SetSpeakerMode(this, speakermode); }
FMOD_RESULT getSpeakerMode (FMOD_SPEAKERMODE *speakermode) { return FMOD_System_GetSpeakerMode(this, speakermode); }
FMOD_RESULT setCallback (FMOD_SYSTEM_CALLBACK callback) { return FMOD_System_SetCallback(this, callback); }
// Plug-in support
FMOD_RESULT setPluginPath (const char *path) { return FMOD_System_SetPluginPath(this, path); }
FMOD_RESULT loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0) { return FMOD_System_LoadPlugin(this, filename, handle, priority); }
FMOD_RESULT unloadPlugin (unsigned int handle) { return FMOD_System_UnloadPlugin(this, handle); }
FMOD_RESULT getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins) { return FMOD_System_GetNumPlugins(this, plugintype, numplugins); }
FMOD_RESULT getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle) { return FMOD_System_GetPluginHandle(this, plugintype, index, handle); }
FMOD_RESULT getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version) { return FMOD_System_GetPluginInfo(this, handle, plugintype, name, namelen, version); }
FMOD_RESULT setOutputByPlugin (unsigned int handle) { return FMOD_System_SetOutputByPlugin(this, handle); }
FMOD_RESULT getOutputByPlugin (unsigned int *handle) { return FMOD_System_GetOutputByPlugin(this, handle); }
FMOD_RESULT createCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int priority = 0) { return FMOD_System_CreateCodec(this, description, priority); }
// Init/Close
FMOD_RESULT init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata) { return FMOD_System_Init(this, maxchannels, flags, extradriverdata); }
FMOD_RESULT close () { return FMOD_System_Close(this); }
// General post-init system functions
FMOD_RESULT update () /* IMPORTANT! CALL THIS ONCE PER FRAME! */ { return FMOD_System_Update(this); }
FMOD_RESULT set3DSettings (float dopplerscale, float distancefactor, float rolloffscale) { return FMOD_System_Set3DSettings(this, dopplerscale, distancefactor, rolloffscale); }
FMOD_RESULT get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale) { return FMOD_System_Get3DSettings(this, dopplerscale, distancefactor, rolloffscale); }
FMOD_RESULT set3DNumListeners (int numlisteners) { return FMOD_System_Set3DNumListeners(this, numlisteners); }
FMOD_RESULT get3DNumListeners (int *numlisteners) { return FMOD_System_Get3DNumListeners(this, numlisteners); }
FMOD_RESULT set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FMOD_System_Set3DListenerAttributes(this, listener, pos, vel, forward, up); }
FMOD_RESULT get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_System_Get3DListenerAttributes(this, listener, pos, vel, forward, up); }
FMOD_RESULT set3DRolloffCallback (FMOD_3D_ROLLOFFCALLBACK callback) { return FMOD_System_Set3DRolloffCallback(this, callback); }
FMOD_RESULT set3DSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active) { return FMOD_System_Set3DSpeakerPosition(this, speaker, x, y, active); }
FMOD_RESULT get3DSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_System_Get3DSpeakerPosition(this, speaker, x, y, &b); *active = b; return res; }
FMOD_RESULT setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype) { return FMOD_System_SetStreamBufferSize(this, filebuffersize, filebuffersizetype); }
FMOD_RESULT getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype) { return FMOD_System_GetStreamBufferSize(this, filebuffersize, filebuffersizetype); }
// System information functions.
FMOD_RESULT getVersion (unsigned int *version) { return FMOD_System_GetVersion(this, version); }
FMOD_RESULT getOutputHandle (void **handle) { return FMOD_System_GetOutputHandle(this, handle); }
FMOD_RESULT getChannelsPlaying (int *channels) { return FMOD_System_GetChannelsPlaying(this, channels); }
FMOD_RESULT getHardwareChannels (int *num2d, int *num3d, int *total) { return FMOD_System_GetHardwareChannels(this, num2d, num3d, total); }
#if FMOD_VERSION < 0x42501
FMOD_RESULT getCPUUsage (float *dsp, float *stream, float *update, float *total) { return FMOD_System_GetCPUUsage(this, dsp, stream, update, total); }
#else
FMOD_RESULT getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total) { return FMOD_System_GetCPUUsage(this, dsp, stream, geometry, update, total); }
#endif
FMOD_RESULT getSoundRAM (int *currentalloced, int *maxalloced, int *total) { return FMOD_System_GetSoundRAM(this, currentalloced, maxalloced, total); }
FMOD_RESULT getNumCDROMDrives (int *numdrives) { return FMOD_System_GetNumCDROMDrives(this, numdrives); }
FMOD_RESULT getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen) { return FMOD_System_GetCDROMDriveName(this, drive, drivename, drivenamelen, scsiname, scsinamelen, devicename, devicenamelen); }
FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_System_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); }
FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_System_GetWaveData(this, wavearray, numvalues, channeloffset); }
// Sound/DSP/Channel/FX creation and retrieval.
FMOD_RESULT createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateSound(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); }
FMOD_RESULT createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateStream(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); }
FMOD_RESULT createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp) { return FMOD_System_CreateDSP(this, description, (FMOD_DSP **)dsp); }
FMOD_RESULT createDSPByType (FMOD_DSP_TYPE type, DSP **dsp) { return FMOD_System_CreateDSPByType(this, type, (FMOD_DSP **)dsp); }
FMOD_RESULT createChannelGroup (const char *name, ChannelGroup **channelgroup) { return FMOD_System_CreateChannelGroup(this, name, (FMOD_CHANNELGROUP **)channelgroup); }
FMOD_RESULT createSoundGroup (const char *name, SoundGroup **soundgroup) { return FMOD_System_CreateSoundGroup(this, name, (FMOD_SOUNDGROUP **)soundgroup); }
FMOD_RESULT createReverb (Reverb **reverb) { return FMOD_System_CreateReverb(this, (FMOD_REVERB **)reverb); }
FMOD_RESULT playSound (FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel) { return FMOD_System_PlaySound(this, channelid, (FMOD_SOUND *)sound, paused, (FMOD_CHANNEL **)channel); }
FMOD_RESULT playDSP (FMOD_CHANNELINDEX channelid, DSP *dsp, bool paused, Channel **channel) { return FMOD_System_PlayDSP(this, channelid, (FMOD_DSP *)dsp, paused, (FMOD_CHANNEL **)channel); }
FMOD_RESULT getChannel (int channelid, Channel **channel) { return FMOD_System_GetChannel(this, channelid, (FMOD_CHANNEL **)channel); }
FMOD_RESULT getMasterChannelGroup (ChannelGroup **channelgroup) { return FMOD_System_GetMasterChannelGroup(this, (FMOD_CHANNELGROUP **)channelgroup); }
FMOD_RESULT getMasterSoundGroup (SoundGroup **soundgroup) { return FMOD_System_GetMasterSoundGroup(this, (FMOD_SOUNDGROUP **)soundgroup); }
// Reverb API
FMOD_RESULT setReverbProperties (const FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_SetReverbProperties(this, prop); }
FMOD_RESULT getReverbProperties (FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_GetReverbProperties(this, prop); }
FMOD_RESULT setReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_SetReverbAmbientProperties(this, prop); }
FMOD_RESULT getReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop) { return FMOD_System_GetReverbAmbientProperties(this, prop); }
// System level DSP access.
FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_System_GetDSPHead(this, (FMOD_DSP **)dsp); }
FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_System_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION**)dsp); }
FMOD_RESULT lockDSP () { return FMOD_System_LockDSP(this); }
FMOD_RESULT unlockDSP () { return FMOD_System_UnlockDSP(this); }
FMOD_RESULT getDSPClock (unsigned int *hi, unsigned int *lo) { return FMOD_System_GetDSPClock(this, hi, lo); }
// Recording API.
FMOD_RESULT getRecordNumDrivers (int *numdrivers) { return FMOD_System_GetRecordNumDrivers(this, numdrivers); }
FMOD_RESULT getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid) { return FMOD_System_GetRecordDriverInfo(this, id, name, namelen, guid); }
FMOD_RESULT getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency) { return FMOD_System_GetRecordDriverCaps(this, id, caps, minfrequency, maxfrequency); }
FMOD_RESULT getRecordPosition (int id, unsigned int *position) { return FMOD_System_GetRecordPosition(this, id, position); }
FMOD_RESULT recordStart (int id, Sound *sound, bool loop) { return FMOD_System_RecordStart(this, id, (FMOD_SOUND *)sound, loop); }
FMOD_RESULT recordStop (int id) { return FMOD_System_RecordStop(this, id); }
FMOD_RESULT isRecording (int id, bool *recording) { FMOD_BOOL b; FMOD_RESULT res = FMOD_System_IsRecording(this, id, &b); *recording = b; return res; }
// Geometry API.
FMOD_RESULT createGeometry (int maxpolygons, int maxvertices, Geometry **geometry) { return FMOD_System_CreateGeometry(this, maxpolygons, maxvertices, (FMOD_GEOMETRY **)geometry); }
FMOD_RESULT setGeometrySettings (float maxworldsize) { return FMOD_System_SetGeometrySettings(this, maxworldsize); }
FMOD_RESULT getGeometrySettings (float *maxworldsize) { return FMOD_System_GetGeometrySettings(this, maxworldsize); }
FMOD_RESULT loadGeometry (const void *data, int datasize, Geometry **geometry) { return FMOD_System_LoadGeometry(this, data, datasize, (FMOD_GEOMETRY **)geometry); }
// Network functions.
FMOD_RESULT setNetworkProxy (const char *proxy) { return FMOD_System_SetNetworkProxy(this, proxy); }
FMOD_RESULT getNetworkProxy (char *proxy, int proxylen) { return FMOD_System_GetNetworkProxy(this, proxy, proxylen); }
FMOD_RESULT setNetworkTimeout (int timeout) { return FMOD_System_SetNetworkTimeout(this, timeout); }
FMOD_RESULT getNetworkTimeout (int *timeout) { return FMOD_System_GetNetworkTimeout(this, timeout); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_System_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_System_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_System_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'Sound' API
*/
class Sound : FMOD_SOUND
{
private:
Sound(); /* Constructor made private so user cannot statically instance a Sound class.
Appropriate Sound creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_Sound_Release(this); }
FMOD_RESULT getSystemObject (System **system) { return FMOD_Sound_GetSystemObject(this, (FMOD_SYSTEM **)system); }
// Standard sound manipulation functions.
FMOD_RESULT lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2) { return FMOD_Sound_Lock(this, offset, length, ptr1, ptr2, len1, len2); }
FMOD_RESULT unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2) { return FMOD_Sound_Unlock(this, ptr1, ptr2, len1, len2); }
FMOD_RESULT setDefaults (float frequency, float volume, float pan, int priority) { return FMOD_Sound_SetDefaults(this, frequency, volume, pan, priority); }
FMOD_RESULT getDefaults (float *frequency, float *volume, float *pan, int *priority) { return FMOD_Sound_GetDefaults(this, frequency, volume, pan, priority); }
FMOD_RESULT setVariations (float frequencyvar, float volumevar, float panvar) { return FMOD_Sound_SetVariations(this, frequencyvar, volumevar, panvar); }
FMOD_RESULT getVariations (float *frequencyvar, float *volumevar, float *panvar) { return FMOD_Sound_GetVariations(this, frequencyvar, volumevar, panvar); }
FMOD_RESULT set3DMinMaxDistance (float min, float max) { return FMOD_Sound_Set3DMinMaxDistance(this, min, max); }
FMOD_RESULT get3DMinMaxDistance (float *min, float *max) { return FMOD_Sound_Get3DMinMaxDistance(this, min, max); }
FMOD_RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume) { return FMOD_Sound_Set3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); }
FMOD_RESULT get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume) { return FMOD_Sound_Get3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); }
FMOD_RESULT set3DCustomRolloff (FMOD_VECTOR *points, int numpoints) { return FMOD_Sound_Set3DCustomRolloff(this, points, numpoints); }
FMOD_RESULT get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints) { return FMOD_Sound_Get3DCustomRolloff(this, points, numpoints); }
FMOD_RESULT setSubSound (int index, Sound *subsound) { return FMOD_Sound_SetSubSound(this, index, subsound); }
FMOD_RESULT getSubSound (int index, Sound **subsound) { return FMOD_Sound_GetSubSound(this, index, (FMOD_SOUND **)subsound); }
FMOD_RESULT setSubSoundSentence (int *subsoundlist, int numsubsounds) { return FMOD_Sound_SetSubSoundSentence(this, subsoundlist, numsubsounds); }
FMOD_RESULT getName (char *name, int namelen) { return FMOD_Sound_GetName(this, name, namelen); }
FMOD_RESULT getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype) { return FMOD_Sound_GetLength(this, length, lengthtype); }
FMOD_RESULT getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits) { return FMOD_Sound_GetFormat(this, type, format, channels, bits); }
FMOD_RESULT getNumSubSounds (int *numsubsounds) { return FMOD_Sound_GetNumSubSounds(this, numsubsounds); }
FMOD_RESULT getNumTags (int *numtags, int *numtagsupdated) { return FMOD_Sound_GetNumTags(this, numtags, numtagsupdated); }
FMOD_RESULT getTag (const char *name, int index, FMOD_TAG *tag) { return FMOD_Sound_GetTag(this, name, index, tag); }
FMOD_RESULT getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Sound_GetOpenState(this, openstate, percentbuffered, &b); *starving = b; return res; }
FMOD_RESULT readData (void *buffer, unsigned int lenbytes, unsigned int *read) { return FMOD_Sound_ReadData(this, buffer, lenbytes, read); }
FMOD_RESULT seekData (unsigned int pcm) { return FMOD_Sound_SeekData(this, pcm); }
FMOD_RESULT setSoundGroup (SoundGroup *soundgroup) { return FMOD_Sound_SetSoundGroup(this, (FMOD_SOUNDGROUP *)soundgroup); }
FMOD_RESULT getSoundGroup (SoundGroup **soundgroup) { return FMOD_Sound_GetSoundGroup(this, (FMOD_SOUNDGROUP **)soundgroup); }
// Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks.
FMOD_RESULT getNumSyncPoints (int *numsyncpoints) { return FMOD_Sound_GetNumSyncPoints(this, numsyncpoints); }
FMOD_RESULT getSyncPoint (int index, FMOD_SYNCPOINT **point) { return FMOD_Sound_GetSyncPoint(this, index, point); }
FMOD_RESULT getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype) { return FMOD_Sound_GetSyncPointInfo(this, point, name, namelen, offset, offsettype); }
FMOD_RESULT addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point) { return FMOD_Sound_AddSyncPoint(this, offset, offsettype, name, point); }
FMOD_RESULT deleteSyncPoint (FMOD_SYNCPOINT *point) { return FMOD_Sound_DeleteSyncPoint(this, point); }
// Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time.
FMOD_RESULT setMode (FMOD_MODE mode) { return FMOD_Sound_SetMode(this, mode); }
FMOD_RESULT getMode (FMOD_MODE *mode) { return FMOD_Sound_GetMode(this, mode); }
FMOD_RESULT setLoopCount (int loopcount) { return FMOD_Sound_SetLoopCount(this, loopcount); }
FMOD_RESULT getLoopCount (int *loopcount) { return FMOD_Sound_GetLoopCount(this, loopcount); }
FMOD_RESULT setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Sound_SetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); }
FMOD_RESULT getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Sound_GetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_Sound_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_Sound_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_Sound_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'Channel' API.
*/
class Channel : FMOD_CHANNEL
{
private:
Channel(); /* Constructor made private so user cannot statically instance a Channel class.
Appropriate Channel creation or retrieval function must be used. */
public:
FMOD_RESULT getSystemObject (System **system) { return FMOD_Channel_GetSystemObject(this, (FMOD_SYSTEM **)system); }
FMOD_RESULT stop () { return FMOD_Channel_Stop(this); }
FMOD_RESULT setPaused (bool paused) { return FMOD_Channel_SetPaused(this, paused); }
FMOD_RESULT getPaused (bool *paused) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_GetPaused(this, &b); *paused = b; return res; }
FMOD_RESULT setVolume (float volume) { return FMOD_Channel_SetVolume(this, volume); }
FMOD_RESULT getVolume (float *volume) { return FMOD_Channel_GetVolume(this, volume); }
FMOD_RESULT setFrequency (float frequency) { return FMOD_Channel_SetFrequency(this, frequency); }
FMOD_RESULT getFrequency (float *frequency) { return FMOD_Channel_GetFrequency(this, frequency); }
FMOD_RESULT setPan (float pan) { return FMOD_Channel_SetPan(this, pan); }
FMOD_RESULT getPan (float *pan) { return FMOD_Channel_GetPan(this, pan); }
FMOD_RESULT setDelay (FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo) { return FMOD_Channel_SetDelay(this, delaytype, delayhi, delaylo); }
FMOD_RESULT getDelay (FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo) { return FMOD_Channel_GetDelay(this, delaytype, delayhi, delaylo); }
FMOD_RESULT setSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright) { return FMOD_Channel_SetSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); }
FMOD_RESULT getSpeakerMix (float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright) { return FMOD_Channel_GetSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); }
FMOD_RESULT setSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_Channel_SetSpeakerLevels(this, speaker, levels, numlevels); }
FMOD_RESULT getSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_Channel_GetSpeakerLevels(this, speaker, levels, numlevels); }
FMOD_RESULT setInputChannelMix (float *levels, int numlevels) { return FMOD_Channel_SetInputChannelMix(this, levels, numlevels); }
FMOD_RESULT getInputChannelMix (float *levels, int numlevels) { return FMOD_Channel_GetInputChannelMix(this, levels, numlevels); }
FMOD_RESULT setMute (bool mute) { return FMOD_Channel_SetMute(this, mute); }
FMOD_RESULT getMute (bool *mute) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_GetMute(this, &b); *mute = b; return res; }
FMOD_RESULT setPriority (int priority) { return FMOD_Channel_SetPriority(this, priority); }
FMOD_RESULT getPriority (int *priority) { return FMOD_Channel_GetPriority(this, priority); }
FMOD_RESULT setPosition (unsigned int position, FMOD_TIMEUNIT postype) { return FMOD_Channel_SetPosition(this, position, postype); }
FMOD_RESULT getPosition (unsigned int *position, FMOD_TIMEUNIT postype) { return FMOD_Channel_GetPosition(this, position, postype); }
FMOD_RESULT setReverbProperties (const FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_Channel_SetReverbProperties(this, prop); }
FMOD_RESULT getReverbProperties (FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_Channel_GetReverbProperties(this, prop); }
FMOD_RESULT setChannelGroup (ChannelGroup *channelgroup) { return FMOD_Channel_SetChannelGroup(this, (FMOD_CHANNELGROUP *)channelgroup); }
FMOD_RESULT getChannelGroup (ChannelGroup **channelgroup) { return FMOD_Channel_GetChannelGroup(this, (FMOD_CHANNELGROUP **)channelgroup); }
FMOD_RESULT setCallback (FMOD_CHANNEL_CALLBACK callback) { return FMOD_Channel_SetCallback(this, callback); }
FMOD_RESULT setLowPassGain (float gain) { return FMOD_Channel_SetLowPassGain(this, gain); }
FMOD_RESULT getLowPassGain (float *gain) { return FMOD_Channel_GetLowPassGain(this, gain); }
// 3D functionality.
FMOD_RESULT set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_Channel_Set3DAttributes(this, pos, vel); }
FMOD_RESULT get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel) { return FMOD_Channel_Get3DAttributes(this, pos, vel); }
FMOD_RESULT set3DMinMaxDistance (float mindistance, float maxdistance) { return FMOD_Channel_Set3DMinMaxDistance(this, mindistance, maxdistance); }
FMOD_RESULT get3DMinMaxDistance (float *mindistance, float *maxdistance) { return FMOD_Channel_Get3DMinMaxDistance(this, mindistance, maxdistance); }
FMOD_RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume) { return FMOD_Channel_Set3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); }
FMOD_RESULT get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume) { return FMOD_Channel_Get3DConeSettings(this, insideconeangle, outsideconeangle, outsidevolume); }
FMOD_RESULT set3DConeOrientation (FMOD_VECTOR *orientation) { return FMOD_Channel_Set3DConeOrientation(this, orientation); }
FMOD_RESULT get3DConeOrientation (FMOD_VECTOR *orientation) { return FMOD_Channel_Get3DConeOrientation(this, orientation); }
FMOD_RESULT set3DCustomRolloff (FMOD_VECTOR *points, int numpoints) { return FMOD_Channel_Set3DCustomRolloff(this, points, numpoints); }
FMOD_RESULT get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints) { return FMOD_Channel_Get3DCustomRolloff(this, points, numpoints); }
FMOD_RESULT set3DOcclusion (float directocclusion, float reverbocclusion) { return FMOD_Channel_Set3DOcclusion(this, directocclusion, reverbocclusion); }
FMOD_RESULT get3DOcclusion (float *directocclusion, float *reverbocclusion) { return FMOD_Channel_Get3DOcclusion(this, directocclusion, reverbocclusion); }
FMOD_RESULT set3DSpread (float angle) { return FMOD_Channel_Set3DSpread(this, angle); }
FMOD_RESULT get3DSpread (float *angle) { return FMOD_Channel_Get3DSpread(this, angle); }
FMOD_RESULT set3DPanLevel (float level) { return FMOD_Channel_Set3DPanLevel(this, level); }
FMOD_RESULT get3DPanLevel (float *level) { return FMOD_Channel_Get3DPanLevel(this, level); }
FMOD_RESULT set3DDopplerLevel (float level) { return FMOD_Channel_Set3DDopplerLevel(this, level); }
FMOD_RESULT get3DDopplerLevel (float *level) { return FMOD_Channel_Get3DDopplerLevel(this, level); }
// DSP functionality only for channels playing sounds created with FMOD_SOFTWARE.
FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_Channel_GetDSPHead(this, (FMOD_DSP **)dsp); }
FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_Channel_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION **)connection); }
// Information only functions.
FMOD_RESULT isPlaying (bool *isplaying) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_IsPlaying(this, &b); *isplaying = b; return res; }
FMOD_RESULT isVirtual (bool *isvirtual) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Channel_IsVirtual(this, &b); *isvirtual = b; return res; }
FMOD_RESULT getAudibility (float *audibility) { return FMOD_Channel_GetAudibility(this, audibility); }
FMOD_RESULT getCurrentSound (Sound **sound) { return FMOD_Channel_GetCurrentSound(this, (FMOD_SOUND **)sound); }
FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_Channel_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); }
FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_Channel_GetWaveData(this, wavearray, numvalues, channeloffset); }
FMOD_RESULT getIndex (int *index) { return FMOD_Channel_GetIndex(this, index); }
// Functions also found in Sound class but here they can be set per channel.
FMOD_RESULT setMode (FMOD_MODE mode) { return FMOD_Channel_SetMode(this, mode); }
FMOD_RESULT getMode (FMOD_MODE *mode) { return FMOD_Channel_GetMode(this, mode); }
FMOD_RESULT setLoopCount (int loopcount) { return FMOD_Channel_SetLoopCount(this, loopcount); }
FMOD_RESULT getLoopCount (int *loopcount) { return FMOD_Channel_GetLoopCount(this, loopcount); }
FMOD_RESULT setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Channel_SetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); }
FMOD_RESULT getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype) { return FMOD_Channel_GetLoopPoints(this, loopstart, loopstarttype, loopend, loopendtype); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_Channel_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_Channel_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_Channel_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'ChannelGroup' API
*/
class ChannelGroup : FMOD_CHANNELGROUP
{
private:
ChannelGroup(); /* Constructor made private so user cannot statically instance a ChannelGroup class.
Appropriate ChannelGroup creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_ChannelGroup_Release(this); }
FMOD_RESULT getSystemObject (System **system) { return FMOD_ChannelGroup_GetSystemObject(this, (FMOD_SYSTEM **)system); }
// Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them)
FMOD_RESULT setVolume (float volume) { return FMOD_ChannelGroup_SetVolume(this, volume); }
FMOD_RESULT getVolume (float *volume) { return FMOD_ChannelGroup_GetVolume(this, volume); }
FMOD_RESULT setPitch (float pitch) { return FMOD_ChannelGroup_SetPitch(this, pitch); }
FMOD_RESULT getPitch (float *pitch) { return FMOD_ChannelGroup_GetPitch(this, pitch); }
FMOD_RESULT set3DOcclusion (float directocclusion, float reverbocclusion) { return FMOD_ChannelGroup_Set3DOcclusion(this, directocclusion, reverbocclusion); }
FMOD_RESULT get3DOcclusion (float *directocclusion, float *reverbocclusion) { return FMOD_ChannelGroup_Get3DOcclusion(this, directocclusion, reverbocclusion); }
FMOD_RESULT setPaused (bool paused) { return FMOD_ChannelGroup_SetPaused(this, paused); }
FMOD_RESULT getPaused (bool *paused) { FMOD_BOOL b; FMOD_RESULT res = FMOD_ChannelGroup_GetPaused(this, &b); *paused = b; return res; }
FMOD_RESULT setMute (bool mute) { return FMOD_ChannelGroup_SetMute(this, mute); }
FMOD_RESULT getMute (bool *mute) { FMOD_BOOL b; FMOD_RESULT res = FMOD_ChannelGroup_GetMute(this, &b); *mute = b; return res; }
// Channelgroup override values. (recursively overwrites whatever settings the channels had)
FMOD_RESULT stop () { return FMOD_ChannelGroup_Stop(this); }
FMOD_RESULT overrideVolume (float volume) { return FMOD_ChannelGroup_OverrideVolume(this, volume); }
FMOD_RESULT overrideFrequency (float frequency) { return FMOD_ChannelGroup_OverrideFrequency(this, frequency); }
FMOD_RESULT overridePan (float pan) { return FMOD_ChannelGroup_OverridePan(this, pan); }
FMOD_RESULT overrideReverbProperties(const FMOD_REVERB_CHANNELPROPERTIES *prop) { return FMOD_ChannelGroup_OverrideReverbProperties(this, prop); }
FMOD_RESULT override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_ChannelGroup_Override3DAttributes(this, pos, vel); }
FMOD_RESULT overrideSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright) { return FMOD_ChannelGroup_OverrideSpeakerMix(this, frontleft, frontright, center, lfe, backleft, backright, sideleft, sideright); }
// Nested channel groups.
FMOD_RESULT addGroup (ChannelGroup *group) { return FMOD_ChannelGroup_AddGroup(this, group); }
FMOD_RESULT getNumGroups (int *numgroups) { return FMOD_ChannelGroup_GetNumGroups(this, numgroups); }
FMOD_RESULT getGroup (int index, ChannelGroup **group) { return FMOD_ChannelGroup_GetGroup(this, index, (FMOD_CHANNELGROUP **)group); }
FMOD_RESULT getParentGroup (ChannelGroup **group) { return FMOD_ChannelGroup_GetParentGroup(this, (FMOD_CHANNELGROUP **)group); }
// DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE.
FMOD_RESULT getDSPHead (DSP **dsp) { return FMOD_ChannelGroup_GetDSPHead(this, (FMOD_DSP **)dsp); }
FMOD_RESULT addDSP (DSP *dsp, DSPConnection **connection) { return FMOD_ChannelGroup_AddDSP(this, (FMOD_DSP *)dsp, (FMOD_DSPCONNECTION **)connection); }
// Information only functions.
FMOD_RESULT getName (char *name, int namelen) { return FMOD_ChannelGroup_GetName(this, name, namelen); }
FMOD_RESULT getNumChannels (int *numchannels) { return FMOD_ChannelGroup_GetNumChannels(this, numchannels); }
FMOD_RESULT getChannel (int index, Channel **channel) { return FMOD_ChannelGroup_GetChannel(this, index, (FMOD_CHANNEL **)channel); }
FMOD_RESULT getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype) { return FMOD_ChannelGroup_GetSpectrum(this, spectrumarray, numvalues, channeloffset, windowtype); }
FMOD_RESULT getWaveData (float *wavearray, int numvalues, int channeloffset) { return FMOD_ChannelGroup_GetWaveData(this, wavearray, numvalues, channeloffset) ;}
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_ChannelGroup_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_ChannelGroup_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_ChannelGroup_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'SoundGroup' API
*/
class SoundGroup : FMOD_SOUNDGROUP
{
private:
SoundGroup(); /* Constructor made private so user cannot statically instance a SoundGroup class.
Appropriate SoundGroup creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_SoundGroup_Release(this); }
FMOD_RESULT getSystemObject (System **system) { return FMOD_SoundGroup_GetSystemObject(this, (FMOD_SYSTEM **)system); }
// SoundGroup control functions.
FMOD_RESULT setMaxAudible (int maxaudible) { return FMOD_SoundGroup_SetMaxAudible(this, maxaudible); }
FMOD_RESULT getMaxAudible (int *maxaudible) { return FMOD_SoundGroup_GetMaxAudible(this, maxaudible); }
FMOD_RESULT setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior) { return FMOD_SoundGroup_SetMaxAudibleBehavior(this, behavior); }
FMOD_RESULT getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior) { return FMOD_SoundGroup_GetMaxAudibleBehavior(this, behavior); }
FMOD_RESULT setMuteFadeSpeed (float speed) { return FMOD_SoundGroup_SetMuteFadeSpeed(this, speed); }
FMOD_RESULT getMuteFadeSpeed (float *speed) { return FMOD_SoundGroup_GetMuteFadeSpeed(this, speed); }
FMOD_RESULT setVolume (float volume) { return FMOD_SoundGroup_SetVolume(this, volume); }
FMOD_RESULT getVolume (float *volume) { return FMOD_SoundGroup_GetVolume(this, volume); }
FMOD_RESULT stop () { return FMOD_SoundGroup_Stop(this); }
// Information only functions.
FMOD_RESULT getName (char *name, int namelen) { return FMOD_SoundGroup_GetName(this, name, namelen); }
FMOD_RESULT getNumSounds (int *numsounds) { return FMOD_SoundGroup_GetNumSounds(this, numsounds); }
FMOD_RESULT getSound (int index, Sound **sound) { return FMOD_SoundGroup_GetSound(this, index, (FMOD_SOUND **)sound); }
FMOD_RESULT getNumPlaying (int *numplaying) { return FMOD_SoundGroup_GetNumPlaying(this, numplaying); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_SoundGroup_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_SoundGroup_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_SoundGroup_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'DSP' API
*/
class DSP : FMOD_DSP
{
private:
DSP(); /* Constructor made private so user cannot statically instance a DSP class.
Appropriate DSP creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_DSP_Release(this); }
FMOD_RESULT getSystemObject (System **system) { return FMOD_DSP_GetSystemObject(this, (FMOD_SYSTEM **)system); }
// Connection / disconnection / input and output enumeration.
FMOD_RESULT addInput (DSP *target, DSPConnection **connection) { return FMOD_DSP_AddInput(this, target, (FMOD_DSPCONNECTION **)connection); }
FMOD_RESULT disconnectFrom (DSP *target) { return FMOD_DSP_DisconnectFrom(this, target); }
FMOD_RESULT disconnectAll (bool inputs, bool outputs) { return FMOD_DSP_DisconnectAll(this, inputs, outputs); }
FMOD_RESULT remove () { return FMOD_DSP_Remove(this); }
FMOD_RESULT getNumInputs (int *numinputs) { return FMOD_DSP_GetNumInputs(this, numinputs); }
FMOD_RESULT getNumOutputs (int *numoutputs) { return FMOD_DSP_GetNumOutputs(this, numoutputs); }
FMOD_RESULT getInput (int index, DSP **input, DSPConnection **inputconnection) { return FMOD_DSP_GetInput(this, index, (FMOD_DSP **)input, (FMOD_DSPCONNECTION **)inputconnection); }
FMOD_RESULT getOutput (int index, DSP **output, DSPConnection **outputconnection) { return FMOD_DSP_GetOutput(this, index, (FMOD_DSP **)output, (FMOD_DSPCONNECTION **)outputconnection); }
// DSP unit control.
FMOD_RESULT setActive (bool active) { return FMOD_DSP_SetActive(this, active); }
FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetActive(this, &b); *active = b; return res; }
FMOD_RESULT setBypass (bool bypass) { return FMOD_DSP_SetBypass(this, bypass); }
FMOD_RESULT getBypass (bool *bypass) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetBypass(this, &b); *bypass = b; return res; }
FMOD_RESULT setSpeakerActive (FMOD_SPEAKER speaker, bool active) { return FMOD_DSP_SetSpeakerActive(this, speaker, active); }
FMOD_RESULT getSpeakerActive (FMOD_SPEAKER speaker, bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_DSP_GetSpeakerActive(this, speaker, &b); *active = b; return res; }
FMOD_RESULT reset () { return FMOD_DSP_Reset(this); }
// DSP parameter control.
FMOD_RESULT setParameter (int index, float value) { return FMOD_DSP_SetParameter(this, index, value); }
FMOD_RESULT getParameter (int index, float *value, char *valuestr, int valuestrlen) { return FMOD_DSP_GetParameter(this, index, value, valuestr, valuestrlen); }
FMOD_RESULT getNumParameters (int *numparams) { return FMOD_DSP_GetNumParameters(this, numparams); }
FMOD_RESULT getParameterInfo (int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max) { return FMOD_DSP_GetParameterInfo(this, index, name, label, description, descriptionlen, min, max); }
FMOD_RESULT showConfigDialog (void *hwnd, bool show) { return FMOD_DSP_ShowConfigDialog(this, hwnd, show); }
// DSP attributes.
FMOD_RESULT getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight) { return FMOD_DSP_GetInfo(this, name, version, channels, configwidth, configheight); }
FMOD_RESULT getType (FMOD_DSP_TYPE *type) { return FMOD_DSP_GetType(this, type); }
FMOD_RESULT setDefaults (float frequency, float volume, float pan, int priority) { return FMOD_DSP_SetDefaults(this, frequency, volume, pan, priority); }
FMOD_RESULT getDefaults (float *frequency, float *volume, float *pan, int *priority) { return FMOD_DSP_GetDefaults(this, frequency, volume, pan, priority) ;}
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_DSP_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_DSP_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_DSP_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'DSPConnection' API
*/
class DSPConnection : FMOD_DSPCONNECTION
{
private:
DSPConnection(); /* Constructor made private so user cannot statically instance a DSPConnection class.
Appropriate DSPConnection creation or retrieval function must be used. */
public:
FMOD_RESULT getInput (DSP **input) { return FMOD_DSPConnection_GetInput(this, (FMOD_DSP **)input); }
FMOD_RESULT getOutput (DSP **output) { return FMOD_DSPConnection_GetOutput(this, (FMOD_DSP **)output); }
FMOD_RESULT setMix (float volume) { return FMOD_DSPConnection_SetMix(this, volume); }
FMOD_RESULT getMix (float *volume) { return FMOD_DSPConnection_GetMix(this, volume); }
FMOD_RESULT setLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_DSPConnection_SetLevels(this, speaker, levels, numlevels); }
FMOD_RESULT getLevels (FMOD_SPEAKER speaker, float *levels, int numlevels) { return FMOD_DSPConnection_GetLevels(this, speaker, levels, numlevels); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_DSPConnection_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_DSPConnection_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_DSPConnection_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'Geometry' API
*/
class Geometry : FMOD_GEOMETRY
{
private:
Geometry(); /* Constructor made private so user cannot statically instance a Geometry class.
Appropriate Geometry creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_Geometry_Release(this); }
// Polygon manipulation.
FMOD_RESULT addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex) { return FMOD_Geometry_AddPolygon(this, directocclusion, reverbocclusion, doublesided, numvertices, vertices, polygonindex); }
FMOD_RESULT getNumPolygons (int *numpolygons) { return FMOD_Geometry_GetNumPolygons(this, numpolygons); }
FMOD_RESULT getMaxPolygons (int *maxpolygons, int *maxvertices) { return FMOD_Geometry_GetMaxPolygons(this, maxpolygons, maxvertices); }
FMOD_RESULT getPolygonNumVertices (int index, int *numvertices) { return FMOD_Geometry_GetPolygonNumVertices(this, index, numvertices); }
FMOD_RESULT setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex) { return FMOD_Geometry_SetPolygonVertex(this, index, vertexindex, vertex); }
FMOD_RESULT getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex) { return FMOD_Geometry_GetPolygonVertex(this, index, vertexindex, vertex); }
FMOD_RESULT setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided) { return FMOD_Geometry_SetPolygonAttributes(this, index, directocclusion, reverbocclusion, doublesided); }
FMOD_RESULT getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Geometry_GetPolygonAttributes(this, index, directocclusion, reverbocclusion, &b); *doublesided = b; return res; }
// Object manipulation.
FMOD_RESULT setActive (bool active) { return FMOD_Geometry_SetActive(this, active); }
FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Geometry_GetActive(this, &b); *active = b; return res; }
FMOD_RESULT setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FMOD_Geometry_SetRotation(this, forward, up); }
FMOD_RESULT getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_Geometry_GetRotation(this, forward, up); }
FMOD_RESULT setPosition (const FMOD_VECTOR *position) { return FMOD_Geometry_SetPosition(this, position); }
FMOD_RESULT getPosition (FMOD_VECTOR *position) { return FMOD_Geometry_GetPosition(this, position); }
FMOD_RESULT setScale (const FMOD_VECTOR *scale) { return FMOD_Geometry_SetScale(this, scale); }
FMOD_RESULT getScale (FMOD_VECTOR *scale) { return FMOD_Geometry_GetScale(this, scale); }
FMOD_RESULT save (void *data, int *datasize) { return FMOD_Geometry_Save(this, data, datasize); }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_Geometry_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_Geometry_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_Geometry_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
/*
'Reverb' API
*/
class Reverb : FMOD_REVERB
{
private:
Reverb(); /* Constructor made private so user cannot statically instance a Reverb class.
Appropriate Reverb creation or retrieval function must be used. */
public:
FMOD_RESULT release () { return FMOD_Reverb_Release(this); }
// Reverb manipulation.
FMOD_RESULT set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance) { return FMOD_Reverb_Set3DAttributes(this, position, mindistance, maxdistance); }
FMOD_RESULT get3DAttributes (FMOD_VECTOR *position, float *mindistance, float *maxdistance) { return FMOD_Reverb_Get3DAttributes(this, position, mindistance, maxdistance); }
FMOD_RESULT setProperties (const FMOD_REVERB_PROPERTIES *properties) { return FMOD_Reverb_SetProperties(this, properties); }
FMOD_RESULT getProperties (FMOD_REVERB_PROPERTIES *properties) { return FMOD_Reverb_GetProperties(this, properties); }
FMOD_RESULT setActive (bool active) { return FMOD_Reverb_SetActive(this, active); }
FMOD_RESULT getActive (bool *active) { FMOD_BOOL b; FMOD_RESULT res = FMOD_Reverb_GetActive(this, &b); *active = b; return res; }
// Userdata set/get.
FMOD_RESULT setUserData (void *userdata) { return FMOD_Reverb_SetUserData(this, userdata); }
FMOD_RESULT getUserData (void **userdata) { return FMOD_Reverb_GetUserData(this, userdata); }
FMOD_RESULT getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array) { return FMOD_Reverb_GetMemoryInfo(this, memorybits, event_memorybits, memoryused, memoryused_array); }
};
}
#endif
#endif
#endif