qzdoom/src
Randy Heit 60472c2b45 - Fixed: DThinker::SerializeAll() did not serialize any thinkers in the
FreshThinkers lists. These thinkers would still be saved in the savegame if
  there were other references to them, but they would not go in any thinker
  lists when loading the savegame. An easy way to exercise this bug is to
  give yourself something new with the console and then save the game right
  away without closing the console by using the "save" command. The item
  would be stored in the savegame thanks to its presence in the Inventory
  list, but it wouldn't be in a thinker list when the game was reloaded
  because it was still in the FreshThinkers list when the game was saved.


SVN r763 (trunk)
2008-02-22 01:45:32 +00:00
..
g_doom - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
g_heretic - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
g_hexen - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
g_raven - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
g_shared - Fixed: DThinker::SerializeAll() did not serialize any thinkers in the 2008-02-22 01:45:32 +00:00
g_strife - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
oplsynth - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
sdl - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
sound - Forgot to add changes to i_musicinterns.h for last commit. 2008-01-27 18:09:06 +00:00
textures - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
thingdef - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
win32 - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
am_map.cpp - Added the ACS script type "return". These are executed by players who return 2008-02-13 02:29:49 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
b_bot.h - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
b_func.cpp - Fixed: player_t::Powers was not saved in a savegame. 2007-05-01 15:09:44 +00:00
b_game.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
c_console.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Removed a few new warnings spewed by GCC. 2007-12-26 05:03:14 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
cmdlib.cpp - GCC cleanup. 2008-01-26 04:47:58 +00:00
cmdlib.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
codepointers.h - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
d_netinfo.cpp - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
d_player.h Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added a modified version of Karate Chris's submission for killing specific 2008-02-20 21:28:55 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
decallib.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dobject.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
dobjtype.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
dobjtype.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
doomdata.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
doomtype.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Fixed: DThinker::SerializeAll() did not serialize any thinkers in the 2008-02-22 01:45:32 +00:00
dthinker.h - Fixed: DThinker::SerializeAll() did not serialize any thinkers in the 2008-02-22 01:45:32 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
farchive.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Applied Blzut3's sbarinfo update #12: 2008-02-18 22:40:39 +00:00
g_level.h - Added the ACS script type "return". These are executed by players who return 2008-02-13 02:29:49 +00:00
gameconfigfile.cpp - Replaced 'C:\\ZDOOMDAT' with a #define in version.h. 2007-12-26 09:56:09 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gi.h - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
infodefaults.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
infomacros.h - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp SVN r753 (trunk) 2008-02-19 01:34:15 +00:00
m_alloc.h - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Added fix for Heretic IDKFA cheat by Karate Chris. 2008-01-07 08:58:18 +00:00
m_cheat.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Applied Blzut3's sbarinfo update #12: 2008-02-18 22:40:39 +00:00
m_menu.h - Added support for user-defined crosshairs in the Display Options menu. See 2008-01-08 04:00:43 +00:00
m_misc.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_acs.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_acs.h - Added the ACS script type "return". These are executed by players who return 2008-02-13 02:29:49 +00:00
p_buildmap.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_effect.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
p_floor.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_interaction.cpp - Added a modified version of Karate Chris's submission for killing specific 2008-02-20 21:28:55 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Added missing NULL pointer checks to Karate Chris's latest changes. 2008-02-14 15:48:31 +00:00
p_lnspec.h - Added teamgame fix for menu by Karate Chris. 2008-01-06 10:05:24 +00:00
p_local.h - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
p_map.cpp - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
p_maputl.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_mobj.cpp SVN r753 (trunk) 2008-02-19 01:34:15 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_pspr.cpp - Fixed: The MAPINFO flags that control jumping, crouching, and freelook, 2007-12-11 04:03:40 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
p_setup.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_spec.cpp - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
p_spec.h - Fixed: Turning off follow mode with automap rotating enabled did not 2008-02-12 05:54:03 +00:00
p_switch.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
p_teleport.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_terrain.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_terrain.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
p_writemap.cpp - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00
p_xlat.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
po_man.cpp - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
r_anim.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
r_data.h - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
r_defs.h - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
r_draw.cpp - Fixed: The STYLEF_Alpha1 flag intended for STYLE_Normal was set for STYLE_Fuzzy. 2008-01-31 22:06:02 +00:00
r_draw.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_drawt.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_main.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_plane.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
r_plane.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
r_things.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
r_translate.h - defined a constant for the crosshair menu entry's index to get a direct 2008-01-10 11:02:07 +00:00
s_advsound.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
s_environment.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
s_sound.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Moved the vid_fps display to the upper-right of the screen. 2006-09-14 03:06:09 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
teaminfo.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
v_font.cpp - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_font.h - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_palette.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_palette.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Added vid_refreshrate cvar to override Windows' automatic refresh rate 2008-02-19 02:48:56 +00:00
v_video.h - Added vid_refreshrate cvar to override Windows' automatic refresh rate 2008-02-19 02:48:56 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
w_wad.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
w_wad.h - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
zstring.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00