.. |
fragglescript
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_inventory
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_shared
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- fixed: ADynamicLight's shadowmap index must be reset when loading a savegame.
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2018-06-10 22:57:34 +02:00 |
g_statusbar
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- moved the screen blending code out of the renderer.
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2018-05-05 11:20:37 +02:00 |
gl
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- made the scene scale and offset calculations inline functions of DFrameBuffer.
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2018-06-17 12:23:29 +02:00 |
gl_load
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
hwrenderer
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- fixed incomplete null pointer check.
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2018-06-17 10:53:55 +02:00 |
intermission
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- cleanup of the 2D interface.
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2018-04-29 20:15:19 +02:00 |
math
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|
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menu
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- route the BlurScene call in the menu through DFrameBuffer.
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2018-05-18 00:22:57 +02:00 |
polyrenderer
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- move DrawArray and DrawElements to PolyTriangleDrawer
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2018-06-10 15:58:01 +02:00 |
posix
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- fixed compilation of SDL backend
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2018-06-17 14:51:04 +03:00 |
r_data
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
rapidjson
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|
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resourcefiles
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- pass mirroring info to model drawers.
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2018-06-02 13:07:47 +02:00 |
scripting
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- ZScript used the wrong variable for compatflags2.
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2018-06-09 17:59:21 +02:00 |
sfmt
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
sound
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- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
swrenderer
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fixed compiler warning
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2018-06-12 10:59:17 +02:00 |
textures
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- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
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2018-06-15 21:45:05 +02:00 |
win32
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- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
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2018-06-17 12:30:01 +02:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
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|
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actionspecials.h
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Add missing line specials.
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2018-05-26 10:36:16 +03:00 |
actor.h
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
actorinlines.h
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- moved portal data into FLevelLocals.
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2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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|
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am_map.cpp
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- added forced automap style to linedef, UDMF only
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2018-05-19 17:09:26 +02:00 |
am_map.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_bot.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_think.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.h
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|
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c_cmds.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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- removed some unused static variables
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2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
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c_cvars.cpp
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- limited length of server CVAR name to 63 characters
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2018-05-31 10:29:58 +03:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
c_functions.h
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
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- moved the palette tester to its own file.
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2018-06-17 09:55:30 +02:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
configfile.h
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critsec.h
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-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
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- Fixed: Dehacked must not validate parameters for MBF special functions.
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2018-06-03 19:28:16 +02:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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d_iwad.cpp
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_main.cpp
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- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
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2018-06-15 21:45:05 +02:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
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2018-04-08 20:52:30 +02:00 |
decallib.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
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- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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2018-05-05 17:55:44 +03:00 |
dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dobjgc.h
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- took PTypeBase and all its subclasses out of the DObject hierarchy.
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2017-04-13 17:47:17 +02:00 |
dobjtype.cpp
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- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
dobjtype.h
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- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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2017-04-27 10:52:00 +02:00 |
doomdata.h
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- added 'revealed on automap' linedef flag, UDMF only
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2018-05-19 17:09:26 +02:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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doomstat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
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- removed the border refresh counter.
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2018-04-03 00:50:40 +02:00 |
doomtype.h
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- hw_sprites extracted
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2018-04-29 00:09:44 +02:00 |
dsectoreffect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dsectoreffect.h
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- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dthinker.h
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
edata.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
edata.h
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empty.cpp
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errors.h
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events.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
events.h
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Added activation type to WorldLine(Pre)Activated events
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2018-04-14 11:52:09 +03:00 |
f_wipe.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
f_wipe.h
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- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
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2018-03-26 23:16:27 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
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- fixed uninitialized variables in files.h.
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2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_game.h
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
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g_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
g_level.cpp
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- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
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2018-05-16 20:47:43 +02:00 |
g_level.h
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- moved the code in gl_data.cpp to better fitting places
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2018-04-01 18:45:27 +02:00 |
g_levellocals.h
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- fixed portal restoration on revisiting level in hub
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2018-06-11 11:55:49 +03:00 |
g_mapinfo.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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g_skill.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.h
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
gametype.h
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gi.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
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gstrings.h
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hu_scores.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
hu_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_cd.h
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i_module.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_module.h
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i_net.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_time.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
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2018-06-17 12:30:01 +02:00 |
info.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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m_argv.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_bbox.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_cheat.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_crc32.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_misc.cpp
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- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
m_png.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_random.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
mus2midi.h
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- more of the same.
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2017-03-08 18:55:53 +01:00 |
name.cpp
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name.h
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namedef.h
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- added forced automap style to linedef, UDMF only
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2018-05-19 17:09:26 +02:00 |
nodebuild.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
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2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
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nodebuild_extract.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
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- use an indexed vertex buffer to render the flats.
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2018-05-19 13:33:28 +02:00 |
p_3dfloors.h
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
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p_acs.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_acs.h
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Fixed excessive growth of ACS string pool
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2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
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- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
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2018-06-03 17:49:00 +02:00 |
p_blockmap.h
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Fixed compilation with GCC/Clang
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2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
p_conversation.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
p_doors.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
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Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
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2017-05-25 10:41:06 +03:00 |
p_glnodes.cpp
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- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-01 11:29:29 +02:00 |
p_interaction.cpp
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- fix crash on dying when player class has no death states
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2018-06-05 11:06:31 +03:00 |
p_lights.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_linetracedata.h
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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- fixed minor issues with new line specials
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2018-05-26 10:37:01 +03:00 |
p_lnspec.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
p_local.h
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
p_map.cpp
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- fixed autoaiming for unranged attacks.
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2018-06-05 20:35:01 +02:00 |
p_maputl.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_maputl.h
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
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- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
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2018-06-02 12:10:44 +02:00 |
p_pillar.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_plats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
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- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-01 11:29:29 +02:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
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- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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2018-05-01 11:29:29 +02:00 |
p_setup.cpp
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- fixed portal restoration on revisiting level in hub
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2018-06-11 11:55:49 +03:00 |
p_setup.h
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Enable string & float user_ properties in UDMF things
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2018-03-24 10:20:39 +01:00 |
p_sight.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_slopes.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_spec.cpp
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Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
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2018-06-05 10:06:53 -04:00 |
p_spec.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_states.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_switch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tags.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_tags.h
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- added SectorTagIterator and LineIDIterator script classes.
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2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_terrain.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_terrain.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_things.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Fixed crash during line tracing when enter sector is null
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2018-04-26 17:33:05 +02:00 |
p_trace.h
|
Implemented workaround for ZScript LineTrace with 3D floors
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2018-04-25 19:38:29 +02:00 |
p_udmf.cpp
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Merge branch 'indexbuffer'
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2018-05-22 22:10:21 +02:00 |
p_udmf.h
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- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
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2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_user.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_xlat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
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- most of gl_bsp.cpp moved to HWDrawInfo.
|
2018-05-22 00:27:39 +02:00 |
r_defs.h
|
- fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer.
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2018-05-24 00:01:56 +02:00 |
r_renderer.h
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- Remove code that seemingly doesn't do anything and really shouldn't be needed
|
2018-04-13 21:56:34 +02:00 |
r_sky.cpp
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- GLFlat split into API-dependent and -independent data.
|
2018-04-28 12:34:09 +02:00 |
r_sky.h
|
- removed gl dependencies from gl_sky.cpp by moving some data into other places.
|
2018-04-28 00:18:49 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
r_utility.h
|
- hw_sprites extracted
|
2018-04-29 00:09:44 +02:00 |
r_videoscale.cpp
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- fixed compilation warning reported by MSVC
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2018-05-25 10:59:48 +03:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
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- added end line to recursive sound warning
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2018-05-10 11:43:27 +03:00 |
s_environment.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_sndseq.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
s_sound.cpp
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- fixed portal restoration on revisiting level in hub
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2018-06-11 11:55:49 +03:00 |
s_sound.h
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- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
sc_man.h
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
|
2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
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-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
serializer.cpp
|
- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
|
2018-05-29 19:00:41 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stats.h
|
- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
|
2018-05-13 09:48:19 +02:00 |
stringtable.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- store the wall render nodes as pointers, not as objects.
|
2018-04-15 14:25:42 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_2ddrawer.cpp
|
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
|
2018-06-16 22:40:44 +02:00 |
v_2ddrawer.h
|
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
|
2018-06-16 22:40:44 +02:00 |
v_blend.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- fixed typo in screen blend rendering.
|
2018-06-17 07:57:29 +02:00 |
v_font.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_font.h
|
- removed the old software renderer framebuffers for Windows
|
2018-03-30 23:18:25 +02:00 |
v_palette.cpp
|
- cleaned up the gamma correction code.
|
2018-04-29 13:45:53 +02:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_paltest.cpp
|
- moved the palette tester to its own file.
|
2018-06-17 09:55:30 +02:00 |
v_pfx.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_text.h
|
- let the 3 relevant text functions handle UTF-8 strings
|
2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
|
2018-06-17 12:30:01 +02:00 |
v_video.h
|
- made the scene scale and offset calculations inline functions of DFrameBuffer.
|
2018-06-17 12:23:29 +02:00 |
vectors.h
|
- silence some warnings.
|
2018-05-18 00:12:58 +02:00 |
version.h
|
- update version info.
|
2018-06-07 00:04:53 +02:00 |
w_wad.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
w_wad.h
|
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
|
2018-03-31 19:20:59 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed typo in error message
|
2018-05-25 11:05:30 +03:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
|
|