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# Conflicts: # src/gl/renderer/gl_renderer.cpp # src/gl/system/gl_wipe.cpp # src/hwrenderer/scene/hw_attributebuffer.cpp
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Mission start screen wipe/melt, special effects.
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//
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//-----------------------------------------------------------------------------
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#ifndef __F_WIPE_H__
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#define __F_WIPE_H__
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#include "stdint.h"
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class FTexture;
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int wipe_CalcBurn(uint8_t *buffer, int width, int height, int density);
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enum
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{
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wipe_None, // don't bother
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wipe_Melt, // weird screen melt
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wipe_Burn, // fade in shape of fire
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wipe_Fade, // crossfade from old to new
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wipe_NUMWIPES
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};
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class Wiper
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{
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protected:
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FTexture *startScreen = nullptr, *endScreen = nullptr;
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public:
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virtual ~Wiper();
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virtual bool Run(int ticks) = 0;
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virtual void SetTextures(FTexture *startscreen, FTexture *endscreen)
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{
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startScreen = startscreen;
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endScreen = endscreen;
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}
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static Wiper *Create(int type);
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};
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#endif
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