qzdoom/src/common
2020-04-26 13:19:57 +02:00
..
2d - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
audio - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
console - fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset. 2020-04-19 13:23:02 +02:00
engine - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
filesystem - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
fonts - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
menu - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
platform - redirect ST_Sound to a callback because the sound code is game specific 2020-04-23 22:33:43 +02:00
rendering - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
scripting - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
textures - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00