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qzdoom
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53f4cd0108
qzdoom
/
wadsrc
/
static
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shaders
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Christoph Oelckers
53f4cd0108
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 16:06:25 +02:00
..
d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
glsl
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 16:06:25 +02:00