qzdoom/src/polyrenderer
Christoph Oelckers 259ae41774 - sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
2019-01-28 20:15:48 +01:00
..
drawers - fix first softpoly frame being empty 2018-12-25 16:50:11 +01:00
math - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
scene - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
poly_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
poly_renderer.cpp - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers. 2019-01-28 18:26:14 +01:00
poly_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
poly_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
poly_renderthread.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00