..
credits
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
engine
- Add keybindings presets.
2020-09-27 14:09:28 +02:00
filter
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
fonts
- replaced the alt HUD's index font with a sheet based variant.
2021-08-12 20:07:04 +02:00
glstuff
graphics
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
maparrows
mapinfo
- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
2021-11-11 19:21:45 +08:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
Fix vertex layout locations and add lightmap to vulkan shader
2021-09-24 16:21:23 +02:00
shaders_gles
- re-enable light attenuation.
2021-09-22 12:14:29 +02:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
Set the ZDRay-specific things to not spawn in the MAPINFO
2021-10-05 18:17:28 +08:00
textures
xlat
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
zscript
Added A_SetViewPos(Vector3 Offset, int Flags = -1)
2022-01-24 12:00:33 -05:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
compatibility.txt
this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347
2021-05-04 07:59:13 +02:00
decaldef.txt
- added missing decal assignments to the medium macs spheres for Heretic.
2020-10-17 09:14:58 +02:00
dehsupp.txt
- fixed MBF21's A_SeekTracer.
2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
language.0
- text update.
2021-10-16 21:52:36 +02:00
language.csv
- text update.
2021-09-19 16:12:40 +02:00
language.def
- added some placeholder strings to language.def.
2019-03-16 18:56:20 +01:00
lmacros.csv
- language update
2021-05-22 12:48:14 -04:00
lockdefs.txt
menudef.txt
Add cvars to control automap line alpha and thickness
2021-10-11 22:30:31 +02:00
menudef.zsimple
- drop yet another option from the simple mouse menu
2022-01-05 12:17:28 -05:00
netnotch.dat
newconsolefont.hex
- restored indication of console scrolling
2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
- added 'damageonland' property to terrain definition
2019-12-12 15:14:30 +01:00
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-17 00:54:59 +02:00
zscript.txt
- redid postprocessing shader interface to be free of the player dependency.
2022-01-17 00:07:43 +01:00