Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers 4d8e8e7741 - enable the texture scalers in software mode.
Currently only implemented for 8 bit in the classic renderer.
2018-12-15 00:38:27 +01:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs
src - enable the texture scalers in software mode. 2018-12-15 00:38:27 +01:00
tools
unused
wadsrc Merge branch 'master' into Texture_Cleanup 2018-12-14 22:36:26 +01:00
wadsrc_bm
wadsrc_extra
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.