..
drawers
- fix a rendering glitch when changing resolution
2018-11-23 03:00:11 +01:00
line
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
plane
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
scene
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
segments
- fix translucent walls when r_models is enabled
2018-05-06 02:54:03 +02:00
textures
- split between textures and images is complete now.
2018-12-09 15:25:56 +01:00
things
- split between textures and images is complete now.
2018-12-09 15:25:56 +01:00
viewport
- everything compiles again.
2018-12-06 20:12:15 +01:00
r_all.cpp
- moved the span and swtruecolor creation code into FSoftwareTexture.
2018-12-07 00:04:39 +01:00
r_memory.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
r_memory.h
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
r_renderthread.cpp
- reworked how the software renderer manages its textures.
2018-12-08 12:42:35 +01:00
r_renderthread.h
- everything compiles again.
2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp
- sound code and most of texture code converted to FileRdr.
2018-03-10 18:45:11 +01:00
r_swcolormaps.h
- Fix testcolor and testfade in the software renderer
2017-05-28 23:57:09 +02:00
r_swrenderer.cpp
- moved the span and swtruecolor creation code into FSoftwareTexture.
2018-12-07 00:04:39 +01:00
r_swrenderer.h
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
2018-07-20 05:48:15 +02:00
r_swscene.cpp
- changed multipatch texture composition to always composite off full source images and not do it recursively.
2018-12-08 17:23:15 +01:00
r_swscene.h
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
2018-11-30 17:02:39 +01:00