qzdoom/src/hwrenderer/textures
2018-08-25 23:51:36 +02:00
..
hw_ihwtexture.h - moved the texture binding code back to the OpenGL specific parts. 2018-07-14 13:05:49 +02:00
hw_material.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
hw_material.h - moved the texture binding code back to the OpenGL specific parts. 2018-07-14 13:05:49 +02:00
hw_precache.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00