qzdoom/src/swrenderer/segments/r_portalsegment.h

35 lines
1.1 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
namespace swrenderer
{
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
PortalDrawseg(line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip);
line_t* src = nullptr; // source line (the one drawn) this doesn't change over render loops
line_t* dst = nullptr; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1 = 0; // drawseg x1
int x2 = 0; // drawseg x2
int len = 0;
short *ceilingclip = nullptr;
short *floorclip = nullptr;
bool mirror = false; // true if this is a mirror (src should equal dst)
};
}