..
backend
- CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks.
2020-04-11 14:00:22 +02:00
decorate
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
vm
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
zscript
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
dictionary.cpp
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
dictionary.h
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
symbols.cpp
- fixed erroneous removal of property flag members
2019-02-03 12:33:06 +02:00
symbols.h
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
thingdef.cpp
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
thingdef.h
- fixed code emission for constant ZScript function arguments
2019-01-23 22:37:16 +01:00
thingdef_data.cpp
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
thingdef_properties.cpp
- merged FPalette and PaletteContainer.
2020-04-11 20:19:53 +02:00
types.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
types.h
- fixed compilation of targets with optimization
2018-11-15 10:59:37 +02:00
vmiterators.cpp
- fixed usage of uninitialized object in BlockLinesIterator
2019-10-26 11:01:49 +03:00
vmthunks.cpp
- some cleanup on music code.
2020-04-11 20:19:54 +02:00
vmthunks_actors.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00