qzdoom/src/textures
2016-04-28 18:17:18 +02:00
..
anim_switches.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
animations.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
automaptexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
bitmap.cpp - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
bitmap.h - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
buildtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
canvastexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
ddstexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
emptytexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
flattexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
imgztexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
jpegtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
multipatchtexture.cpp - fixed: alpha for patches needs to be multiplied by 65536, not divided by. 2016-04-11 22:21:17 +02:00
patchtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
pcxtexture.cpp - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
pngtexture.cpp - fixed: FPNGTexture must readjust the file pointer after deciding to skip the tRNS chunk. 2016-04-15 15:15:34 +02:00
rawpagetexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
texture.cpp - floatified texture scale values. 2016-03-26 13:37:44 +01:00
texturemanager.cpp - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
textures.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
tgatexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
warpbuffer.h - moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well. 2016-04-28 18:17:18 +02:00
warptexture.cpp - moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well. 2016-04-28 18:17:18 +02:00