..
asm_ia32
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
asm_x86_64
fragglescript
Quiet two more warnings from GCC
2016-04-23 21:00:35 -05:00
g_doom
g_heretic
g_hexen
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
g_raven
g_shared
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
g_strife
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
intermission
math
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
menu
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
oplsynth
posix
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
r_data
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
resourcefiles
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sfmt
sound
Use a range instead of strict equality when deciding head sounds
2016-04-17 20:14:25 -05:00
textures
- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
2016-04-28 18:17:18 +02:00
thingdef
- Converted rollIntensity from int to double.
2016-04-27 12:58:18 -05:00
timidity
wildmidi
win32
- removed a few __cdecl's from the source.
2016-04-11 12:46:48 +02:00
xlat
zscript
Use "%#g" when disassembly floating point constants
2016-04-19 20:48:12 -05:00
__autostart.cpp
actionspecials.h
actor.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_cvars.h
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
cmdlib.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
cmdlib.h
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobject.h
dobjgc.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobjtype.cpp
- removed some leftover fixed point handling from PType.
2016-04-27 15:35:01 +02:00
dobjtype.h
- removed some leftover fixed point handling from PType.
2016-04-27 15:35:01 +02:00
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
doomtype.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
dscript.h
dsectoreffect.cpp
- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
2016-04-15 20:42:40 +02:00
dsectoreffect.h
dthinker.cpp
dthinker.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
farchive.h
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
files.cpp
files.h
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
g_level.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
g_mapinfo.cpp
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
- fixed: distancecheck as a class property needs to be copied manually to subclasses.
2016-04-12 22:42:02 +02:00
info.h
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- Simplify more, found by code inspection.
2016-04-21 16:03:33 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
2016-04-27 13:04:37 +02:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
name.h
namedef.h
Add atan2, which was conspicuously absent, to the VM
2016-04-18 23:06:17 -05:00
nodebuild.cpp
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
p_3dfloors.cpp
- fixed: P_LineOpening could miss a 3D floor if an actor was centered right against its side.
2016-04-27 02:13:35 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
p_acs.cpp
- fixed: ACS's GetSectorCeilingZ and GetSectorFloorZ expected integer coordinates.
2016-04-27 15:41:22 +02:00
p_acs.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_ceiling.cpp
- Fixed a GCC/Clang compiler error and a warning.
2016-04-21 16:11:03 +02:00
p_checkposition.h
p_conversation.cpp
- Clean the code by using AActor::GiveInventory.
2016-04-21 16:02:43 +02:00
p_conversation.h
p_doors.cpp
p_effect.cpp
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
2016-04-23 08:19:59 -05:00
p_effect.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_enemy.cpp
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_enemy.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_floor.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_glnodes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_lnspec.h
p_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_map.cpp
- Added support for THRU flags on bullets and rails.
2016-04-27 13:38:27 +02:00
p_maputl.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_maputl.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_mobj.cpp
Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
2016-04-27 13:42:15 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_pusher.cpp
p_saveg.cpp
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
p_saveg.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
p_scroll.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
p_sectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_setup.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_setup.h
p_sight.cpp
- wrap access to portal properties into sector_t:: member functions.
2016-04-19 11:35:28 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.h
- Converted rollIntensity from int to double.
2016-04-27 12:58:18 -05:00
p_states.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
- made Teleport_NoFog compatible with Hexen and Eternity.
2016-04-23 21:32:40 +02:00
p_terrain.cpp
p_terrain.h
p_things.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_tick.cpp
p_tick.h
p_trace.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
p_user.cpp
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
2016-04-17 23:48:04 +02:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
po_man.h
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
portal.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
portal.h
- link actors to touching line portals, for use by the renderer.
2016-04-21 22:59:07 +02:00
r_3dfloors.cpp
Fix unneeded fixed_t height in R_3D_AddHeight()
2016-04-26 23:11:27 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
- removed some fixed point functions that are no longer needed.
2016-04-23 12:42:07 +02:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
r_draw.cpp
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
r_draw.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_drawt.cpp
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_plane.h
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_renderer.h
r_segs.cpp
Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view
2016-04-28 22:06:57 -05:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_swrenderer.cpp
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_swrenderer.h
r_things.cpp
- removed the last remaining uses of the finesine table from the rendering code.
2016-04-28 11:37:02 +02:00
r_things.h
- removed the last remaining uses of the finesine table from the rendering code.
2016-04-28 11:37:02 +02:00
r_utility.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_utility.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
Rect.h
s_advsound.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_sndseq.h
s_sound.cpp
- fixed: For finding the listener's sector the sound code used the wrong coordinate.
2016-04-11 21:02:44 +02:00
s_sound.h
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
2016-03-28 12:03:07 +02:00
sc_man.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
st_stuff.h
statistics.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
Fix rendering with SW 2D: modf usage was backwards
2016-04-23 21:29:40 -05:00
v_font.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_font.h
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
v_video.cpp
v_video.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
valgrind.inc
vectors.h
- Added rollIntensity and rollWave to A_QuakeEx.
2016-04-27 13:42:15 +02:00
version.h
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
zzautozend.cpp