mirror of
https://github.com/ZDoom/qzdoom.git
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3f2d5db348
hash chains. - Fixed: specifying texture patches or font characters by full lump name instead of texture name didn't work. To do this properly the texture manager needs an option to look for a texture by lump number so that such textures can be maintained without interfering with regular operation. - added 'skystretch' and 'autosequences' keywords for MAPINFO so that the effects of 'noautosequences' and 'forcenoskystretch' can be cancelled. - Added a 'gamedefaults' section to MAPINFO after discovering that 'defaultmap' gets reset for each MAPINFO. A global section is needed to define a game's default setting in zdoom.pk3. The gamedefaults should normally not be changed by PWADs but it can be done if some mod intends to change gameplay settings but wants to allow custom add-ons on its own. SVN r1300 (trunk)
95 lines
2 KiB
Text
95 lines
2 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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skill baby
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Baby"
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Name "$MNU_WETNURSE"
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PlayerClassName "fighter" "$MNU_SQUIRE"
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PlayerClassName "cleric" "$MNU_ALTARBOY"
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PlayerClassName "mage" "$MNU_APPRENTICE"
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skill easy
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DoubleAmmoFactor 1.5
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SpawnFilter "Easy"
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Name "$MNU_YELLOWBELLIES"
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PlayerClassName "fighter" "$MNU_KNIGHT"
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PlayerClassName "cleric" "$MNU_ACOLYTE"
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PlayerClassName "mage" "$MNU_ENCHANTER"
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skill normal
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DoubleAmmoFactor 1.5
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SpawnFilter "Normal"
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Name "$MNU_BRINGEST"
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PlayerClassName "fighter" "$MNU_WARRIOR"
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PlayerClassName "cleric" "$MNU_PRIEST"
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PlayerClassName "mage" "$MNU_SORCERER"
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skill hard
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DoubleAmmoFactor 1.5
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SpawnFilter "Hard"
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Name "$MNU_SMITE"
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PlayerClassName "fighter" "$MNU_BERSERKER"
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PlayerClassName "cleric" "$MNU_CARDINAL"
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PlayerClassName "mage" "$MNU_WARLOCK"
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skill nightmare
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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FastMonsters
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DisableCheats
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SpawnFilter "Nightmare"
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Name "$MNU_BLACKPLAGUE"
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PlayerClassName "fighter" "$MNU_TITAN"
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PlayerClassName "cleric" "$MNU_POPE"
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PlayerClassName "mage" "$MNU_ARCHMAGE"
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clearepisodes
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episode "&wt@01"
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name "Hexen"
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key h
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clusterdef 1
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hub
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exittext clus1msg
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exittextislump
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music hub
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pic interpic
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clusterdef 2
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hub
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exittext clus2msg
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exittextislump
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music hub
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pic interpic
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clusterdef 3
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hub
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exittext clus3msg
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exittextislump
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music hub
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pic interpic
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clusterdef 4
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hub
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exittext clus4msg
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exittextislump
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music hub
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pic interpic
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gamedefaults
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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monsterfallingdamage
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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