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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.h
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deadguy.bmp
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eaxedit.cpp
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fb_d3d9.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
fb_d3d9_wipe.cpp
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
fb_ddraw.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
hardware.cpp
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- Add 17:10 aspect ratio, for 1024x600 screens.
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2012-03-25 02:57:28 +00:00 |
hardware.h
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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i_crash.cpp
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- removed duplicate #define warning in fmodsound.cpp.
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2013-11-28 11:03:19 +01:00 |
i_dijoy.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_input.cpp
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- skip all mouse move events that come right after switching to native mouse.
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2010-09-16 22:45:12 +00:00 |
i_input.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
i_keyboard.cpp
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i_main.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
i_mouse.cpp
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- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
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2012-05-04 02:16:19 +00:00 |
i_movie.cpp
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i_rawps2.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_system.cpp
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- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
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2014-07-16 18:59:49 -04:00 |
i_system.h
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Add some awareness of short file names
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2013-08-29 21:24:05 -05:00 |
i_xinput.cpp
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
icon1.ico
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rawinput.h
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resource.h
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st_start.cpp
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
win32iface.h
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
win32video.cpp
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
winres.h
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zdoom.exe.manifest
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- fix x64 visual studio linking for common controls
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2014-06-21 22:49:42 -07:00 |
zdoom.rc
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
zdoom.RES
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