mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 23:12:14 +00:00
b0f3121bec
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
301 lines
7.9 KiB
C++
301 lines
7.9 KiB
C++
/*
|
|
** a_health.cpp
|
|
** All health items
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2000-2016 Randy Heit
|
|
** Copyright 2006-2016 Cheistoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "d_player.h"
|
|
#include "a_morph.h"
|
|
#include "a_health.h"
|
|
#include "serializer.h"
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// FUNC P_GiveBody
|
|
//
|
|
// Returns false if the body isn't needed at all.
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool P_GiveBody (AActor *actor, int num, int max)
|
|
{
|
|
if (actor->health <= 0 || (actor->player != NULL && actor->player->playerstate == PST_DEAD))
|
|
{ // Do not heal dead things.
|
|
return false;
|
|
}
|
|
|
|
player_t *player = actor->player;
|
|
|
|
num = clamp(num, -65536, 65536); // prevent overflows for bad values
|
|
if (player != NULL)
|
|
{
|
|
// Max is 0 by default, preserving default behavior for P_GiveBody()
|
|
// calls while supporting AHealth.
|
|
if (max <= 0)
|
|
{
|
|
max = static_cast<APlayerPawn*>(actor)->GetMaxHealth() + player->mo->stamina;
|
|
// [MH] First step in predictable generic morph effects
|
|
if (player->morphTics)
|
|
{
|
|
if (player->MorphStyle & MORPH_FULLHEALTH)
|
|
{
|
|
if (!(player->MorphStyle & MORPH_ADDSTAMINA))
|
|
{
|
|
max -= player->mo->stamina;
|
|
}
|
|
}
|
|
else // old health behaviour
|
|
{
|
|
max = MAXMORPHHEALTH;
|
|
if (player->MorphStyle & MORPH_ADDSTAMINA)
|
|
{
|
|
max += player->mo->stamina;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// [RH] For Strife: A negative body sets you up with a percentage
|
|
// of your full health.
|
|
if (num < 0)
|
|
{
|
|
num = max * -num / 100;
|
|
if (player->health < num)
|
|
{
|
|
player->health = num;
|
|
actor->health = num;
|
|
return true;
|
|
}
|
|
}
|
|
else if (num > 0)
|
|
{
|
|
if (player->health < max)
|
|
{
|
|
num = int(num * G_SkillProperty(SKILLP_HealthFactor));
|
|
if (num < 1) num = 1;
|
|
player->health += num;
|
|
if (player->health > max)
|
|
{
|
|
player->health = max;
|
|
}
|
|
actor->health = player->health;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Parameter value for max is ignored on monsters, preserving original
|
|
// behaviour on AHealth as well as on existing calls to P_GiveBody().
|
|
max = actor->SpawnHealth();
|
|
if (num < 0)
|
|
{
|
|
num = max * -num / 100;
|
|
if (actor->health < num)
|
|
{
|
|
actor->health = num;
|
|
return true;
|
|
}
|
|
}
|
|
else if (actor->health < max)
|
|
{
|
|
actor->health += num;
|
|
if (actor->health > max)
|
|
{
|
|
actor->health = max;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, GiveBody)
|
|
{
|
|
PARAM_SELF_PROLOGUE(AActor);
|
|
PARAM_INT(num);
|
|
PARAM_INT_DEF(max);
|
|
ACTION_RETURN_BOOL(P_GiveBody(self, num, max));
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Classes
|
|
//
|
|
//===========================================================================
|
|
|
|
IMPLEMENT_CLASS(PClassHealth, false, false)
|
|
IMPLEMENT_CLASS(AHealth, false, false)
|
|
DEFINE_FIELD(AHealth, PrevHealth)
|
|
|
|
//===========================================================================
|
|
//
|
|
// PClassHealth Constructor
|
|
//
|
|
//===========================================================================
|
|
|
|
PClassHealth::PClassHealth()
|
|
{
|
|
LowHealth = 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// PClassHealth :: DeriveData
|
|
//
|
|
//===========================================================================
|
|
|
|
void PClassHealth::DeriveData(PClass *newclass)
|
|
{
|
|
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassHealth)));
|
|
Super::DeriveData(newclass);
|
|
PClassHealth *newc = static_cast<PClassHealth *>(newclass);
|
|
|
|
newc->LowHealth = LowHealth;
|
|
newc->LowHealthMessage = LowHealthMessage;
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealth :: PickupMessage
|
|
//
|
|
//===========================================================================
|
|
FString AHealth::PickupMessage ()
|
|
{
|
|
int threshold = GetClass()->LowHealth;
|
|
|
|
if (PrevHealth < threshold)
|
|
{
|
|
FString message = GetClass()->LowHealthMessage;
|
|
|
|
if (message.IsNotEmpty())
|
|
{
|
|
return message;
|
|
}
|
|
}
|
|
return Super::PickupMessage();
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealth :: TryPickup
|
|
//
|
|
//===========================================================================
|
|
|
|
bool AHealth::TryPickup (AActor *&other)
|
|
{
|
|
PrevHealth = other->player != NULL ? other->player->health : other->health;
|
|
|
|
// P_GiveBody adds one new feature, applied only if it is possible to pick up negative health:
|
|
// Negative values are treated as positive percentages, ie Amount -100 means 100% health, ignoring max amount.
|
|
if (P_GiveBody(other, Amount, MaxAmount))
|
|
{
|
|
GoAwayAndDie();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
IMPLEMENT_CLASS(AHealthPickup, false, false)
|
|
|
|
DEFINE_FIELD(AHealthPickup, autousemode)
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealthPickup :: CreateCopy
|
|
//
|
|
//===========================================================================
|
|
|
|
AInventory *AHealthPickup::CreateCopy (AActor *other)
|
|
{
|
|
AInventory *copy = Super::CreateCopy (other);
|
|
copy->health = health;
|
|
return copy;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealthPickup :: CreateTossable
|
|
//
|
|
//===========================================================================
|
|
|
|
AInventory *AHealthPickup::CreateTossable ()
|
|
{
|
|
AInventory *copy = Super::CreateTossable ();
|
|
if (copy != NULL)
|
|
{
|
|
copy->health = health;
|
|
}
|
|
return copy;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealthPickup :: HandlePickup
|
|
//
|
|
//===========================================================================
|
|
|
|
bool AHealthPickup::HandlePickup (AInventory *item)
|
|
{
|
|
// HealthPickups that are the same type but have different health amounts
|
|
// do not count as the same item.
|
|
if (item->health == health)
|
|
{
|
|
return Super::HandlePickup (item);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealthPickup :: Use
|
|
//
|
|
//===========================================================================
|
|
|
|
bool AHealthPickup::Use (bool pickup)
|
|
{
|
|
return P_GiveBody (Owner, health, 0);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// AHealthPickup :: Serialize
|
|
//
|
|
//===========================================================================
|
|
|
|
void AHealthPickup::Serialize(FSerializer &arc)
|
|
{
|
|
Super::Serialize(arc);
|
|
auto def = (AHealthPickup*)GetDefault();
|
|
arc("autousemode", autousemode, def->autousemode);
|
|
}
|
|
|